I especially liked the two modes of combat vs exploration! I’m afraid I’m pretty bad at classic roguelikes so I was bad at entering battles but I was definitely better at the combat section. Plus, it felt pretty empowering as well during the exploration when I figured out how to use the power ups to trap people and force them to battle. nice work!
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Next sector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art direction | #9 | 2.869 | 3.429 |
Overall | #10 | 2.181 | 2.607 |
Gameplay/Fun | #10 | 2.151 | 2.571 |
Narrative/Story | #11 | 1.673 | 2.000 |
Use of persistence | #11 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting concept! I really like the mixture of turn-based movement on the world map, with real-time action battles. The art direction looked consistent, too, and there's some narrative direction hinted at in the tutorial.
The biggest issue I ran into is that the controls are hard to use (or maybe I'm just really bad at the shooter part of the game??) and I couldn't figure out if/where there's any persistence in this game.
I think this is a great starting-point to build on.
I received this error after trying to restart when I died (I think), just wanted to make you aware of it:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_manned_ship:
Unable to find any instance for object index '14' name 'obj_ui_enrg_mockup'
at gml_Object_obj_manned_ship_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_manned_ship_Create_0 (line -1)
called from - gml_Script_scr_set_grid_pos_region (line -1) - <unknown source line>
gml_Object_obj_sector_gen_Alarm_0
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