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A jam submission

Philosophy FantasyView game page

A card game based on philosophy!
Submitted by Punished Felix — 4 hours, 31 minutes before the deadline
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Philosophy Fantasy's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0004.000
Visuals#15.0005.000
Gameplay#13.0003.000
Audio#14.6674.667
Theme#72.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

I was looking forward to checking this one out. I love the cards! Definitely keep working on this project. I'd love to see a full version.

HostSubmitted

I was looking forward to checking this one out. I love the cards! Definitely keep working on this project. I'd love to see a full version.

Submitted

I'll have to echo g_o here and say that I was able to figure it out pretty quickly, but that's probably cause of having played Yu-Gi-Oh on a GBA emulator before. Even the Z/X controls just felt intuitive... But I understand that for people that don't have that experience, it's  rather overwhelming.

A mass crossover debate with philosophers as a card game is a very interesting idea, but it seems like there were a lot of important corners that had to be cut during this week. It's a very polished entry, but in hindsight, it probably would've been better to develop the game more before doing so much polish. I understand that you unexpectedly got sick, so I can't really fault you too much here, but it is a shame that it turned out the way it did. Some important features like obtaining new cards, enemy AI using overlay/bench, and effect/spell/field/whatever cards didn't make it in, which means that the actual gameplay is reduced to "play philosopher combo that beats the enemy one and press End Turn a few times". The character sprites and dialog before matches are a cute addition.

It's hard to judge this as it is, because while it's functional, it's currently barely anything beyond that. I really hope you keep developing this, because it has a ton of potential. I wonder if you could get netplay working...

Submitted (1 edit)

as someone who spent time as a kid playing the YuGiOh Duelist game on the GBA emulator i had no problem figuring out the game controls, rules etc.

i think your game stands out in terms of polish and fun -- it's fun (at first at least, i'll explain later) to see the stats you chose for philosophers and have the fighting be a debate. Quite polished considering the given amount of time - -from assets to mechanics, there's a lot of things all working as expected (except maybe the deck building which had some menu items that do not work)

My complaints will be mainly in that the theme is a bit tangential, and i know the gameplay is probably unfinished but it might've been better to split the efforts differently. maybe save the deck building for later? -- just so that the core gameplay will be fun for more than a single run. i got bored on the second game already since the mechanics are simplistic but most importantly -- slow paced. so basically making the gameplay a bit more fast paced is weird and tricky thing to achieve in a card game but it really bothered me that i didn't want to play another game but wanted to read more dialogue or know more about the characters themselves. so it kind of felt incomplete in that sense. if i had to point to something technical i'd say something about the benching is really slow paced given they had a single purpose as far as i could tell. this of course can be compensated by say an effect system (like trap cards in yugioh games) but again all i'm saying is that it might be better not to introduce either benching or deck building in this very initial stages of the game.

But yeah that's not to say that the entry isn't good; i think this is a good entry that evidently one put a lot of effort into.

Developer

Hey,

Several people are struggling because there is no in game tutorial. Please read the game page for instructions, I was short on time. This should help with controls but also gameplay. Thanks.

Submitted

I have some issues with quitting from different windows (for example, from deck build to main screen). And, as neoo41 already said, it is hard to understand how to play

Developer

Can you describe the issue? If it’s caused by inconsistent behavior I can release a patch.

I didnt have time to add the tutorial so i added it on the main page.

Submitted(+1)

A bit weird to understand, but is very fun to play!! A tutorial in-game would be great for a future update!!

Developer

Yup! thats the plan… and thanks!

Submitted

Amazing <3