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neoo41

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A member registered Sep 17, 2019 · View creator page →

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[Introduction]

This game came out as an idea of "What if shooters drained your health over time?", tried to do a FPS but my pc is not powerful enough to do 3D games, so I made a 2D one based on "Super Crate Box".

[What went right]

I'm proud of my game, everything went smoothly, the enemy AI was something I was worried about because there are 4 enemies, so my first thought was to make a different script for every one of them, but instead I managed to do every enemy with the same AI, but with different attributes (speed, damage, health), I saved a lot of time doing this.

I learned a lot, from ilumination to different ways to improve my scripting, the weapon change cycle was particularly hard to code, because i had the algorithm, but at the moment to translate that to C# got me stuck for an entire day.

[What went wrong]

1st Build: The game started in the "How to play" scene with only text.

2nd Build: I forgot to code the death, so basically you were inmortal.

3rd Build: Somehow the walls, the character, the enemies and the bullet were invisible, they were there, but completely invisible.

4th Build: After messing a bit with shaders I noted that my pc doesn't support even the most simple shaders, so I used Swiftshader (a kind of OpenGL emulator) to test my game and worked perfectly, Unity emulates some shaders in the editor, but in the .exe there are no emulations and my pc doesn't render nothing.

[What to fix in the future]

  • My pixel art: oh god I'm pretty bad in the art in general xD
  • My schedule: between my job and my occupations I worked around 1 or 2 hours at day and half of that time was testing or planning what to do next (on my free days where I worked more time)
  • My organization in code: I saw my code after publishing the game and it's all messy, so I'll try to use comments and regions in the future to work more efficiently

[Conclusion]

Devtober was fun, it was a good way to demostrate myself that I can disciplined enough to work for an entire month, congratulations to everyone who made a game for this jam!!

I didn't test it on Firefox o.o I don't know what could be the problem.

I'm glad you liked it, that's exactly the message I want to convey!!

Thanks for the feedback!!

*Slams table* This was what i was talking about! Loved the 4th wall break, I think the best way to make a game about free will is doing the game aware of himself.

The music is simple yet it helps to the atmosphere, I found some minor grammatical mistakes too.

The narrative is well written, that feel of "something's wrong" is well transmitted to the player.

Good game, I enjoyed a lot playing it!!

Interesting idea! I loved the shaded pixel art!

It was done in a hurry because the original project was corrupted xD

I'm sorry for the grammatical errors, after the jam we have planned to fix all the errors/bugs and implement all (or at least a part of)the things we had planned since the beginning.

Thank you for the feedback, i'm glad you liked the game!!

Thank you!!

Thanks for the feedback!! I'm glad you liked it! The soundtrack was planned but we couldn't decide the "style" for it, again, thank you!

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I lost more time that i want to admit playing this, how this game can be so addictive and  fun?

The character creation is on point, I appreciate the effort put in it.

I loved the story, It gave me a "Why all my words are true?" vibe, I hope you continue this ^-^

I don't know if is an itch.io problem but I can't hear the audio :/

A huge "WHAT" is what i said when the game "glitched" and the goal was undefined, it was a cool game, it makes you think.

A bit weird to understand, but is very fun to play!! A tutorial in-game would be great for a future update!!

129 kills? mi record personal fueron 114 .-. y lo de la dificultad pienso arreglarlo (entre otras cosas...) en una versión post-jam, gracias por el feedback!!

Gracias!! Intenté hacer el juego algo dinámico sin que se sintiera demasiado alocado, gracias por el feedback :D

Está muy bueno, la mecánica es entretenida y fácil de entender, el juego tiene un buen balance y la generación aleatoria no comete locuras, es bastante entretenido para pasar el rato.

This is a very fun game!! Very impressing for 64x64 resolution, the only problem is the length of the game, and i understand is only a Jam game but i consider the coins should have some usefulness apart of score, apart of that is a very fun game and it have a very exploitable idea.

Thank you for the feedback!! i will try to fix the most of them!!