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Pouliuli's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 1.143 | 1.143 |
Visuals | #8 | 1.857 | 1.857 |
Overall | #9 | 1.857 | 1.857 |
Theme | #10 | 1.571 | 1.571 |
Gameplay | #10 | 1.429 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for all your feedback. Sorry for the frustration but there is no audio.
A rhythm game with no audio - how bold, how daring, such innovation!
No, I just didn't prioritize my time between animation and audio well and the latter was sacrificed entirely for the deadline. I hope this didn't cause too much annoyance.
It's unfortunate that it doesn't seem to be working well, due to audio issues and a timing bug that was apparently introduced? I'm curious what you were going for, but it seems rather unplayable in its current state. Hope you'll keep working on it!
Absolutely unplayable at this time, but thanks for taking a look anyway :)
i don't hear the audio as well and the settings can't be changed.
though i really like that you made it html menus and stuff, either i don't recognize this framework or you made your own framework of no canvas which is impressive.
Yeah the settings are a huge bummer to me. I was racing to get that in under the wire so players could tweak timing and controls to make it easier/harder based on their desired experience.
From menus to animations it's all just HTML and CSS. For scripting logic, timing and input, I used Elm which is a compiled-to-javascript functional language/framework. I shared the source on discord if you'd like to take a peak.
cool! i actually made my own canvas framework / engine in JS but it's always cool to see a stripped down approach as it reminds me when i only started making it
I don't know if is an itch.io problem but I can't hear the audio :/
Sorry I didn't point out the lack of audio!