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Godot target build for RPI4

A topic by pocdev created May 22, 2024 Views: 143 Replies: 3
Viewing posts 1 to 4
Submitted

Hi,

did anyone ever try to build for RPI4 with Godot 4 and see how it runs? :-)

I haven't 

Submitted

I did a fast test on my Recalbox gaming setup but it failed to find the X or wayland libraries. I'll do a more detailed test on the Raspbian OS setup in the next days.

Submitted (1 edit)


I did a test today and it seems to work for 2d and 3d views. It's no test for performance yet. Just a confirmation it's possible. Default Godot 4, X output works. I tried wayland support from 4.3, but that didn't start.

I'm in the Jam. 😄