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pocdev

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A member registered Jan 06, 2023 · View creator page →

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Great cutscene at start! I like restaurant game too. :-)

I was not able to find out how to play it correct. I tried to take something to the fire place, but what ever I tried the Demon never took anything and I lost. I'll try it later again. But good graphics.

Any hints to continue? :-)

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Good and polished platfomer mechanics! I played it for some time until I got the gliding and some more. Was really a fun run. There was one point I could find no way to continue without dying again and again. I'll try it later again. :-)

This isn't my genre, but it's a technicaly really good game. Impressive that you did it in one week. I got scared after the first death and stopped. But as I said nothing for me. :-P

I needed a moment to understand the purpose of the game. But after it clicked it's a nice game! Audio is really on the point. Yes, you know it's slippery as hell. :-)

The game is really not the best platformer as it's now. But the idea behind is really good.

Very solid mechanics! A good start for a game to continue. Could you tell me which button I need to press to take the sword at the beginning? I get killed very fast with fist attack only.

The size of the map and amount of added content is really impressive in that timeframe. As advice you should have added half as much content and some more polish. I think most players won't see the huge content as they give up earlier (which is sad for you and the game!)

In the priority list I would add some minimal sound effects and a UI theme that fits to the game graphics. Really low effort, but such a huge win to sell this good game!

Nice game that catched me really! It took several generations clicking around until I started to understand the purpose of my doing.

The narrative and texts are very polished.

It's a good game with high potential. Just you really need to work on the wall jump. I got stuck in a place were I couldn't proceed without wall jump and gave up at this mechanic was not really intuitive and I couldn't master it. 

Your artwork is really good. Sound fits also the game. I gave up to complete the first level after some time. You should consider to implement a "coyote jump" as this prevents a new player for getting frustrated to early before even understanding the story. 

What, what should I do to win the game? What? :-)

But technicaly cool game - if I would understand what is the goal. Should I catch something? Fight something? Not touch something? :-)

The platformer controls work good. No problem with floating jump or similar. I missed some narrative story WHY at WHAT happens. (Update: after reading the design document it answers some questions :-) 

The vampire that could change to a bat was cool, but I found this out only by chance.

After I hit the ghost with the vampire character the game crashed. :-(

No bad platformer. I like the idea of the huge wolf running behind you. But it seems there's a little problem. Everytime I jump the wolf jumps together the same amount. This feels strange.

Hmm, it has it's up and downs. :-)

While I like the retro style it was just to much and nervous b&w texture for me. It hurts my eyes and I think less is more at some places.

The audio fits excelent the retro style. Good feeling.

The art is great, also the sounds. I'm not sure if I understood the rules correct. Maybe it's not my genre. :-P

But this is only taste. Good game overall.

I didn't expect to have this fun from the screenshots. But the graphics fit perfect while playing. I had to not stop the run until I finished the game! :-)

I'm not sure if adding context specific music may even increase the feeling, Maybe.

But overall a really great game!

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The great intro graphics with voice support was very good. I expected much more after this great intro. My personal take away is how important it is to invest time into that part of a game. But - also to deliver afterwards. :-)

The mouse controler for the web version is not working perfect. I could only move 180°. Only after I found out that if I move back to the other side outsite the window frame I could look complete around. I think it's not possible to catch the mouse in the web version. No idea how to solve that in the web build. Maybe rotate always 360° from mouse start point towards the application border?

I liked to folklore part in this game (as german). I didn't finish it in the first run, but saved it and will come back. The graphics are nice and fit the game. With only very little effort of adding free music I would have played it longer in the first run.

Fun to play! The bad graphics are no problem. You could replace them in some hours with great assets.

Some ideas for improvements from:

- your bullets that hit the enemy should instant remove or explode or what ever and not fly through them

- If an enemy hit you it's hard to run away and it kills you very fast if you don't run in the opposite direction. You should add a time to be invincible after hit for a second.

- The enemies should have some health indicator.

The idea and concept are very promissing. I would try the game again in a later stage of development. My main point are the control. It was to much for me to remember that keys and I had several time to scroll down and check the help text. You should later use a tutorial to learn the player each capability one by one.

My first positive moment was - the music. It really fits to transport the game emotion. Unfortainly it's no game - just a tech demo. But you know it. Anyway - great idea and concept.

 A concept similar to Vikings. :-)

Great game concept. You should work on your "moving platforms". Very difficult to stay on them. 

The sprites are nice.

It looks promissing, but as others say it's not working because of resultion. I ask myself how some users could play it.

I like the retro graphics style very much.

I couldn't really judge the game play as it's not my genre. Rogue Likes are frustrating me to fast. :-) I couldn't stay more than 10 seconds.

My only suggestion is to show the controls help text again after dying. I didn't read the help text good enough and had to reload the game to read it again.

You archived the graphics style of a 90s DOS game. As this was desired - nice result. :-)

I like this style. Problem I've no clue at all how to play this as I don't know the named similar games. Really no idea. 

I liked the game. Unfortunality I died at the first bat as it came to fast and I had no change. Then starting from the begin was to frustrating for me as the precise jumping over the traps with those controls were so grmfplflgrrr. :-)

I suggest to have attack on space as then I could run and jump and attack with one hand at the same time. So it's to hard.

I congrats your for releasing a game for the Jam. I could only suggest beside all technical challenges to add next time free available music and most basic sound effects. This is nearly no efffort, but transports the feeling so much more.

Hi, thanks for testing it. I'm working on a port of the LPC animation plugin for Godot4 but was not stable for the jam. So I decided to have only minimal animating effect. Yes, the customers should arrive faster after some time. Will check if this works.

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Chromium Version 125.0.6422.112 (Offizieller Build) for Linux Mint (64-Bit) => graphics works fine

The last hanging sword slash animation frame is a known problem?

But is there music? I hear a silent sword slash only if I put the volume extreme high.

It gave me a nice atmosphere while playing. I like the idea of changing the god characters. I didn't understand why the character direction faces towards the mouse. It looks as the character runs backwards. You might try how it works if the character changes the face towards the shooting direction while shooting and the back while running.

I like your game! Reminds me a little of Dome Romantic. I need a minute to understand they don't kill the player but the Queen's grove. Yes I know - reading the text helps. :-)

Very creative concept! I would work on the graphics and some smaller bugs, but the concept is great! Don't change it!

If I unzip the Linux version I get the zipped windows version. Are you sure this is correct? Anyhow it works in html and with wine.

Thanks for testing and your feedback. This goes to my feature backlog as idea for an upgrade system. If you're more experienced you could carry more beer. :-)

Your game looks promissing, but I don't understand how to play it. I lost somehow motivation because I got no positive feedback from the game. I'll watch out a for playthrough. Maybe someone else is more patient and I could watch it. :-)

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I did a test today and it seems to work for 2d and 3d views. It's no test for performance yet. Just a confirmation it's possible. Default Godot 4, X output works. I tried wayland support from 4.3, but that didn't start.

I'm in the Jam. 😄

I did a fast test on my Recalbox gaming setup but it failed to find the X or wayland libraries. I'll do a more detailed test on the Raspbian OS setup in the next days.

Hi,

did anyone ever try to build for RPI4 with Godot 4 and see how it runs? :-)

Thanks for testing it. I used many models, but the ones from gdquest should work 100%.

https://github.com/gdquest-demos/godot-4-3D-Characters/blob/main/models%2Fgobot%...

I used chrome to test the drag&drop feature. Maybe it's a browser issue?

I didn't expect anything usefull, but was really supprised about this funny experience. :-)