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Sound.Wav's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/15MI09dmqlaAucbtGMeh99hhdjz2mfsc7/edit?usp=sharing&ouid=106735032634943173947&rtpof=true&sd=true
Have you checked that your GDD is publicly accessible ?
Yes, another Team member double checked
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The Player is a sentient Musical Artificial Intelligence named Sound.wav whose goal is to infect the world. Fight through Malware, Firewalls, and Glitches and absorb their abilities to increase musical prowess to be downloaded by more Humans to further infect the world through Musical Combat. The game combines top-down, auto attacker gameplay with rhythmic combat and a musical theme where some enemies and abilities are tied to instruments and sound.
Controls:
● WASD: Movement
● Mouse: Aim
● 1 - 5 Num Keys: Mixer control to switch between amplification of instruments:
1. Balanced: Default mode, standard attack.
2. Bass: Area-of-effect (AOE) damage.
3. Strings: High-damage single-target attacks.
4. Brass / Woodwind: Damage-over-time (DoT) effects.
5. Synth: Crowd control (CC) abilities like slows or stuns.
● Hold Left Mouse Button: Activate Solo Ability, Releasing Left Mouse Button Cancels Solo Ability
● Hold Left Mouse Button + Input Sequence (12345): Activate solos for special abilities.
Please explain how your game fits the theme:
Player is a Musical AI Program that is working it's way to infect the world. As a Musical entity, it's data attacks are represented as literal Music Attacks against various Defenses like Firewalls, Malware and Glitched code. The Players power grows as it infects more of the world, destroying and absorbing remnants of defenses and musical data to grow it's influence and power.
Is there anything you'd like the judges to pay particular attention to?
We wanted the game to have a distinct layered music that is reflected in the instruments (weapons / band members) that you gain while progressing through the Stage. We focused heavily on adding rhythm to the game because we had 2 Musicians in the team and wanted their abilities to shine.
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Comments
Sound is great. I really liked the Main Character Design, should keep him. Well done.
Dude this game is so much fun!! The sounds are so much fun. I had a hard time triggering and staying in solo mode because I had to constantly move and fire so both of my hands were busy. The solo is also basically at the far top of the screen so it can get cut out. The game truly shines once you have all these instruments like it puts you in this vibe. Love the music and art, gameplay is smooth as well!!
I'm having trouble making this game fullscreen, and it looks like Solo Mode is off the top of the game window. :c
But I love the concept. The art and sound design are great.
Thank you for trying our game anyway! Does the full screen button not show up? What is the trouble you're having?
It is just off the screen, and when I click it, nothing happens. :c (I took a screenshot, went back to it... And now it works. I don't know what changed, but apparently we're good now.
Okay! I've played a round. The control scheme of moving, clicking, and also hitting the number keys on beat is kind of crazy! But I do enjoy that leveling up actually adds those things to the soundscape. :) very cool!