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Wrecking Drone's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Mdg60Un_fzl2Nt0ksJiqsjFk_nk4xmgEKpBCk4mY2VY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Wrecking Drone is an action game about zero-gee physics movement. You are a drone specifically built to wreck into other drones and destroy them. Your primary objective is navigate a station in space and find the various drones that have gone rogue. Some will move, some will be tougher to hit. If they don't go down at first, hit harder.
Please explain how your game fits the theme:
The game focuses on the aspect of the player physically being a weapon. The idea was inspired by a series of drones called Anvil, developed by a defense company to take down malicious drones before they can perform any kind of illegal spying or destruction. So the core loop of the game is to build up momentum to destroy the drone.
Is there anything you'd like the judges to pay particular attention to?
I would like to hear feedback about the level design. In some aspects, it was chopped together and hacked away to adapt to the physics system. I want to know if there are ways to improve the levels that exist in the prototype, and advice for future levels.
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Comments
The third level got pretty hard with the drones moving and the level being so large. An indicator to show what direction the enemies are would be nice. I like the grappling hook movement and I like the graphics! Good job!!