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A jam submission

Pogo Boy Saves The Day!View game page

Pogo stick platformer!
Submitted by grantlerr, Torey Sound (@Krobkrua_sound), Itsirhc, Adevofgames — 15 hours, 17 minutes before the deadline
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Pogo Boy Saves The Day!'s itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bQ_ZRIL3GSzJaYJefC897qXOVQgkoBVPs2ufaegfhu8/edit?tab=t.0#heading=h.lr899156xjnx

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Pogo Boy Saves The Day is a side-scrolling platformer where you play as a pogo-stick riding hero, bouncing off the streets and the heads of criminals as fast as you can.

Using several different bouncing mechanics, the player will navigate through levels and bounce on enemies before reaching the goal. For a full score, players must bounce on all enemies and reach the goal within a specific amount of time. In a series of 6 increasingly difficult platforming stages, players must play and replay, learning how and where to use the bouncing mechanics to achieve the fastest time they can.

Controller recommended but not required. Thanks and have fun!

Please explain how your game fits the theme:
Our interpretation of the theme “You Are The Weapon” is that the player character itself is the projectile, launching, bouncing, and dropping onto foes. A pogo-stick riding, bouncing, flipping character, hurtling themselves through levels, became the vision upon which our game was made.

Is there anything you'd like the judges to pay particular attention to?
The game can be played and finished without using all the mechanics, but the game shines when using all the mechanics to improve your score. After finishing the levels, you can pause to select a previous stage.

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Comments

Viewing comments 67 to 48 of 67 · Next page · Last page
Submitted

The game is super nice! Awesome job. From concept to implementation. There are a lot of elements that I really liked and it was fun. Think you nailed it with idea, mechanics and art. Honestly, don't even know what can be improved but I was satisfied after playing the game and I enjoyed it so it should also indicate something :)

Submitted

Here is my speedrun for this game! Let's see if anyone else joins the competition :)


Submitted

The art for this is super charming. I enjoyed the various mechanics and the hide-and-seek aspect of finding the enemies. The movement felt a bit slow to me, like it would have been more fluid if I could have jumped slightly higher and faster.

Submitted

really had fun playing the game, love the music, love the art concept and mechanics! It is a really nice and strong entry. Well done, really enjoyed the game

Developer

Thanks for playing!

Submitted

I've been playing for a few hours just to beat the dev time, and I think that alone should tell you how much I liked it. Great game!

Developer

Thanks so much!! Somebody has already beaten it further down in the comments, I think even their time can be beaten :)

Submitted

I just saw their time and... I'm sorry

Developer

hmm you beat me by... OVER FIVE SECONDS!!! WHAT?? I thought someone could beat my stage 5 but not by that much! I'm kinda speechless. Once the jam is over I'll update the game with your time (if it still stands) :)

These are my times for reference:

  • Stage 1 - 16.1
  • Stage 2 - 3.18
  • Stage 3 - 9.17
  • Stage 4 - 19.37
  • Stage 5 - 12.4
  • Stage 6 - 14.25


If you have a video of how you got close to those times on stage 1,3 and 5 I'd love to see it, especially 5. No idea how you sped up stage 3 by a second either.

Absolutely bonkers! Thanks again for playing and pushing the limits!

Submitted (2 edits)

Thank YOU for making this game!

I did record a video, it's not my PB but has improved times especially levels 1, 3 and 5, how can I send it?

Also, I've reached below 68.50 and I'm worried that I reach a hard limit before others join the competition...

Developer (1 edit)

You're very welcome! Uploading to youtube would be easiest. If you don't want to share it publicly you can make it unlisted and send me the link on discord (@choccymilk) I don't think you have to worry too much about competition!

Submitted

Great game, the music was nice a chill. I like the reward of the flip mechanic giving you a power up. I also like that the forgiving punishment for landing on your head during a flip was just a sound effect and didn't delay the game play. I though it was nice to have the developer's time at the end to encourage speed runs.

Submitted

Super polished game--very nice job!

Submitted

The mechanics felt really nice to use, and the polish is insane for the amount of time. I'm really impressed!

Developer

Thanks! I had a little time off work, so dumped a good amount of hours into it!

Submitted

The  level design here was fantastic! Really love how the controls were introduced. The bounce of the pogo stick felt very satisfying and I loved looking for all the silly graffiti!

Submitted

oh my goodness i had so much fun playing this! the controls are super smooth and i loved the feeling of having to rotate to gain access to the abilities. made me think of laika and doing flips on her bike to reload the gun c: amazing job!

Developer

I'm glad you liked it :) Thanks for playing!

Submitted

Genuinely strong entry. The controls were pretty fluid, though I sometimes noticed myself missing the extra high bounce for reasons I couldn't determine. Not sure if it was too early or too late. But the level design was fantastic, gave me something to test my skills against and I had to push myself to get level 4 and 6 in particular. Great vibe

Developer

Thanks so much!

Submitted

Pretty fun and cute game! The game's presentation is superb too, art style, sfx and music blend together really well.

Submitted

Very cute game, consistent artstyle and the stomp feels nice and impactful. Reminds me of some games I used to play on Nitrome. Good luck with the jam!

Submitted

That game was pretty fun! Loved the pixel art it was very cute. Timing the jumps kept me invested in the gameplay while pursuing the objectives. Getting all the enemies was simple enough but getting them quickly seemed like a whole other challenge, I'll have to give it another go and see if I can get a gold star for every level... Although... do the graffiti artists really deserve it? Isn't jumping on their heads from extreme heights with a pogo stick a bit extreme? (Only joking! This game was heaps of fun!)

Developer

Thanks for the feedback!

Submitted

Love the pogo mechanics, and the level design is fantastic! Loved the idea of 'beat the developer's best time' aswell. Great job to all involved!

Submitted

Love the gameplay mechanics. Would appreciate something to tell me if I press space at a right moment but apart of that I think you did a great job.  Very creative mechanics and nice experience

Developer(+1)

Our intention was that the changing color of the particle trail would let you know if your timing is right, along with the changing sound of the jump. Thanks for the feedback!

Submitted

The game is pretty fun! But I was confused on when you could "dive" from a jump. Otherwise the level quantity is pretty high, so good job on that!

Submitted

Such a fun game! Everything feels really polished. I like the power orb mechanic and how it adds to the difficulty by you not just having to jump around and time jumping to get a boosted jump. I fell on my head often times... 10/10

Submitted

Very fun ! So polished !

Submitted

That was fun to complete. Everything was so well made I don't have much to give for feedback. My only nitpick would be that I couldn't use a powerup as soon as I did the 360 but rather when I landed. That could be intended and gives it a mechanic to learn, but it slows down movement and end time.

Viewing comments 67 to 48 of 67 · Next page · Last page