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Protocol 307's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/15hooaFibwyShzYHajHhhRK8rHX_UixCrzd5PhiKuGV0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Protocol 307 is a simple puzzle based game where you (an AI controlling an armed bomb) defend against an NPC that is attempting to disarm you within the time limit. Keep the 6 modules on the bomb armed until detonation in order to purge the facility and its inhabitants.
Please explain how your game fits the theme:
In this game, the player is literally the weapon system defending against an exterior force to disarm it. At its core, the mechanics of this game are about trying to stay alive until the end of the timer. However, this time, the player is acting as the antagonist of the setting, attempting to destroy the NPC and the world around it.
Is there anything you'd like the judges to pay particular attention to?
Let us know what you think of the difficulty scaling and pacing. We had a lot of ideas we couldn't implement in the shorter time limit (See our GDD for more info), but we wanted to make sure it was somewhat well-balanced for this prototype.
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Comments
Had a lot of fun with this one. Reminds me of those analog horror videos, but in game format. I really like how the tutorial/intro part of the puzzles helps me get familiar with the game mechanics before throwing in the timer. Also it was super fun seeing the little guy from all the different camera angles. Good job!