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Viv

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A member registered 20 days ago · View creator page →

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That's way better than my own achievement, so mad props to her. I'm glad the game ran well for you both. Thanks for playing!

Ooh I've played that one too! Pickle Rick all the way haha

Absolutely charming game, I managed to save the world! Love the art style and storywriting. It played really smoothly too and I had no issues finding my way around with the visual cues. This was an awesome experience.

What a cute game! I love the color palette and art style, especially our froggy protagonist. I had some trouble progressing as my RMB doesn't seem to want to grab onto the metal pipes, so maybe increasing the hitbox on the skinnier objects might help. Of course I'm also playing with a touchpad so maybe this could be just my setup issue. Overall, the game feels good to play and I'd love to see more of it!

I figured with the minimal instruction that most players would be confused about how to play, so keyboard mashing is a totally reasonable way to start. I also have a soft spot for funny isekais/literature RPGs, so I'm glad you enjoyed it! Thanks for checking it out :)

This game was a blast to play and the art style is so charming! I definitely spammed J more than I care to admit but you know, as they say, gotta go fast. I found the tutorial fourth wall break to be hilarious and the banter between the characters was fun. Hope you'll continue developing this, great job!

Oh no! I'll make a note of that. The combat system seems to be occasionally buggy, which is really unfortunate with it being so far into the story. I appreciate your time and feedback and hopefully, I'll get a chance to fix this soon.

The instructions were quite minimal, so I definitely understand. I hope you were able to play after our conversation, but regardless, I appreciate your time to check it out!

This was a visually pleasing game. I also really enjoyed the minimal background sound, it makes the throwing effect more punchy and satisfying. I had a bit of trouble getting enough momentum to climb the tree, but having that second checkpoint made it easy to keep progressing. Great job!

I never realized how much I relied on autocorrect until I played this game as well so I sadly will not be able to achieve that 100% accuracy. I'm glad you checked it out!

Love the game mechanics of possessing the enemy's weapon and the space quick time was a fun switch-up. The intro level design was challenging but felt reasonable. My favorite part was kiting the enemies around and dodging as the movement speed felt good. Great work!

Definitely agree with the text color sentiment. Thanks for taking the time to check it out!

Had a lot of fun with this one. Reminds me of those analog horror videos, but in game format. I really like how the tutorial/intro part of the puzzles helps me get familiar with the game mechanics before throwing in the timer. Also it was super fun seeing the little guy from all the different camera angles. Good job!

Thank you for your kind words!

My keyboard definitely felt that too. Thanks for playing!

I died way too many times at my own game as well, so totally understandable. Thanks for checking it out!

I appreciate your kind words, thank you!

Thank you so much!

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This was a really fun concept and the inventory visual is super cool. I did end up having to read your design doc to understand how the game worked as I was confused why my limbs were not hitting the enemies, but once I figured it out, it was really immersive. I think some quality of life mechanics like using a key or tab to immediately select a new enemy or another limb could be helpful, but this is just coming from someone using a touchpad so I might not be the demographic. Overall, I hope you continue developing this game! 

Was only able to get up to 130.5KB, but this was super fun to play! Also all of the visuals are amazing and I love the death animation so much that I didn't even mind dying. You captured that Windows XP vibe really well. I hope you'll continue to develop this game in the future.

I'm pretty bad at FPS games, but this was pretty straightforward and easy to follow once I got the hang of it. I love the different ways you can shoot and even drill, it changes up the pace from just spamming one key too often.  No technical issues on Chrome either. Great job!

Love the concept and the throwing path visualization was so cool. There were a few moments where I expected the throw to land but ended up sliding down instead, as well as moments that it probably wouldn't have stuck only for it to do so, so that was a bit confusing. For the most part, it was pretty easy to follow and I would love to see more of this in the future!

Spamming duck is my new favorite thing. I love the art and how many different characters there were in the game. It did take me a while to realize that I was accidentally hitting my allies when the skeleton picked me up. I also thought WASD was not working for me, but it seems I just needed to hold down the key for a while, so I think making the directions respond a bit quicker could help with that. Second the mention of the ally walking backwards off a cliff, but it was pretty funny when it happened. Overall, this was a cool concept and I enjoyed playing it!

The art style and color palette for this was such a vibe. The game ran smoothly and felt good to play. It took me some time to get familiar with the keys being Z/X/C as I kept trying to use space to jump but once I got the hang of it, I was able to make progress. Overall, this was a cool experience, good job!

Yeah I tried both full-screen and without, but I see now in your playthrough that the player isn't supposed to go off-screen to the right so that explains my confusion. I was able to get the key dialogue eventually after waiting a bit and then clicking E, so I was able to progress! I struggled a bit with the font size as well, maybe making it 30% bigger would help with readability, but otherwise, it was a fun game and the boss level really change up the pacing in a good way. Great job!

Thank you for playing! I definitely had a WPM tracker in mind before realizing that it might cause players to speed through the game without reading the story, so that was a tough decision to make. I think it would be a great addition to the combat session though, so I'll explore that down the line.

The sound design is really good and it felt satisfying to hear that clicking sound every time a switch is turned. I started chasing the scientists for a while thinking they were trying to stop me before realizing that they just disappeared. One thing I did notice was that I kept going back around the same area and getting lost, so either closing off an area or having some color/sign feedback pointing to the right direction could help. Overall, I enjoyed playing this game!

From one solo jammer to another, I just wanted to say the art is amazing and the lighting animation is so good. You really captured the somber mood with the sound design as well. I'm actually having trouble progressing further as the prompt to start searching for a key is actually off-screen to the right so it was by chance I found it just by spamming E. After that,  I wasn't sure how to find the key as I went back and clicked both E/W but nothing popped up. Would love to continue the game once I figure out how to progress!

I'm here for pickle rick. Also this game was really fun and I like the hacking mechanics. Everything ran smoothly for me, so no issues there. Good job!

Ahh I thought I fixed that scrolling space issue but it seems not, making a note of it. Thank you for the feedback! Appreciate the shoutout to the SFX, making them from scratch was surprisingly one of the harder parts of this game so I’m glad they turn out well :)

Definitely had a lot of fun playing around with the theme for this one. Thank you for the feedback! I’ll note the issue that you faced.

Oh this was not full screen, it was at the browser aspect. My screenshot might have cropped the background too much. I’m playing on chrome on an iMac so it could be an aspect ratio edge case. Hopefully this is just a one off thing!

This was super fun to play! Love the concept and the soundtrack went so hard I literally sat at the home screen just listening to the music. One thing I noticed that I'm not sure if it's intentional is that the screen is really small and stuck to the top left of the frame (see screenshot). It made it a bit hard to see what was going on. But other than that, it was a lot of fun. Good job!

This was such a neat concept! I definitely struggled with figuring out how to balance the robot, but I was able to pass the level just by having it slide around on the ground with minimal code block, which was really funny. The tutorial helped me from the coding side of things, but definitely would love to see some physics/engineering instruction as well in the future. Good job!

This was such a fun concept! I really enjoyed the game mechanics and graphic design. I found myself mostly using kick as I was too lazy to pick up my fingers from across the room, but throwing an arm was definitely the highlight of my gameplay. Good job!

Stumbled on your game in submissions as it was the only other that also had "glock" in their title. I enjoyed the concept and it ran smoothly for me. I was definitely a bit confused when I needed to restart, so maybe a "game over" text or something similar might help with clarity. But otherwise, it was straightforward to understand once I got the hang of it and I enjoyed it.

Love the music and design of this game, as well as the concept. Like a few other comments, I wasn't able to get far either as I got confused with what the adventurers needed, even after reading the replies. Reducing the number of choices for the first couple of levels might help with clarity and also make the future levels more challenging. This game definitely made me want to try out DnD, so keep up the good work!

The Typing of the Dead was definitely the inspo for this, so I'm glad it showed. Thank you for the feedback, I'll make a note of it!