That's way better than my own achievement, so mad props to her. I'm glad the game ran well for you both. Thanks for playing!
Viv
Creator of
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What a cute game! I love the color palette and art style, especially our froggy protagonist. I had some trouble progressing as my RMB doesn't seem to want to grab onto the metal pipes, so maybe increasing the hitbox on the skinnier objects might help. Of course I'm also playing with a touchpad so maybe this could be just my setup issue. Overall, the game feels good to play and I'd love to see more of it!
This game was a blast to play and the art style is so charming! I definitely spammed J more than I care to admit but you know, as they say, gotta go fast. I found the tutorial fourth wall break to be hilarious and the banter between the characters was fun. Hope you'll continue developing this, great job!
Had a lot of fun with this one. Reminds me of those analog horror videos, but in game format. I really like how the tutorial/intro part of the puzzles helps me get familiar with the game mechanics before throwing in the timer. Also it was super fun seeing the little guy from all the different camera angles. Good job!
This was a really fun concept and the inventory visual is super cool. I did end up having to read your design doc to understand how the game worked as I was confused why my limbs were not hitting the enemies, but once I figured it out, it was really immersive. I think some quality of life mechanics like using a key or tab to immediately select a new enemy or another limb could be helpful, but this is just coming from someone using a touchpad so I might not be the demographic. Overall, I hope you continue developing this game!
Love the concept and the throwing path visualization was so cool. There were a few moments where I expected the throw to land but ended up sliding down instead, as well as moments that it probably wouldn't have stuck only for it to do so, so that was a bit confusing. For the most part, it was pretty easy to follow and I would love to see more of this in the future!
Spamming duck is my new favorite thing. I love the art and how many different characters there were in the game. It did take me a while to realize that I was accidentally hitting my allies when the skeleton picked me up. I also thought WASD was not working for me, but it seems I just needed to hold down the key for a while, so I think making the directions respond a bit quicker could help with that. Second the mention of the ally walking backwards off a cliff, but it was pretty funny when it happened. Overall, this was a cool concept and I enjoyed playing it!
The art style and color palette for this was such a vibe. The game ran smoothly and felt good to play. It took me some time to get familiar with the keys being Z/X/C as I kept trying to use space to jump but once I got the hang of it, I was able to make progress. Overall, this was a cool experience, good job!
Yeah I tried both full-screen and without, but I see now in your playthrough that the player isn't supposed to go off-screen to the right so that explains my confusion. I was able to get the key dialogue eventually after waiting a bit and then clicking E, so I was able to progress! I struggled a bit with the font size as well, maybe making it 30% bigger would help with readability, but otherwise, it was a fun game and the boss level really change up the pacing in a good way. Great job!
Thank you for playing! I definitely had a WPM tracker in mind before realizing that it might cause players to speed through the game without reading the story, so that was a tough decision to make. I think it would be a great addition to the combat session though, so I'll explore that down the line.
The sound design is really good and it felt satisfying to hear that clicking sound every time a switch is turned. I started chasing the scientists for a while thinking they were trying to stop me before realizing that they just disappeared. One thing I did notice was that I kept going back around the same area and getting lost, so either closing off an area or having some color/sign feedback pointing to the right direction could help. Overall, I enjoyed playing this game!
From one solo jammer to another, I just wanted to say the art is amazing and the lighting animation is so good. You really captured the somber mood with the sound design as well. I'm actually having trouble progressing further as the prompt to start searching for a key is actually off-screen to the right so it was by chance I found it just by spamming E. After that, I wasn't sure how to find the key as I went back and clicked both E/W but nothing popped up. Would love to continue the game once I figure out how to progress!
This was super fun to play! Love the concept and the soundtrack went so hard I literally sat at the home screen just listening to the music. One thing I noticed that I'm not sure if it's intentional is that the screen is really small and stuck to the top left of the frame (see screenshot). It made it a bit hard to see what was going on. But other than that, it was a lot of fun. Good job!
This was such a neat concept! I definitely struggled with figuring out how to balance the robot, but I was able to pass the level just by having it slide around on the ground with minimal code block, which was really funny. The tutorial helped me from the coding side of things, but definitely would love to see some physics/engineering instruction as well in the future. Good job!
Stumbled on your game in submissions as it was the only other that also had "glock" in their title. I enjoyed the concept and it ran smoothly for me. I was definitely a bit confused when I needed to restart, so maybe a "game over" text or something similar might help with clarity. But otherwise, it was straightforward to understand once I got the hang of it and I enjoyed it.
Love the music and design of this game, as well as the concept. Like a few other comments, I wasn't able to get far either as I got confused with what the adventurers needed, even after reading the replies. Reducing the number of choices for the first couple of levels might help with clarity and also make the future levels more challenging. This game definitely made me want to try out DnD, so keep up the good work!