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Atom Y's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1vnhEB3SSRnAfZFX0UDkJWiTH6bt2RMDfUfsAMd-WHxk/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The player controls an Atom and tries to move it to the higher levels. Its a puzzle game, Controls are Arrow keys or WASD.
Mechanics:
Pick up electrons - Each electron increases the power of the atom, making it faster for example
Gravity Swingers - Areas of effect where the player’s controls get overridden, Electrons reduce the effect.
Laser barriers - These barriers reduce the number of electrons the player has, if 0 the player dies.
Traps - When triggered, the player is exposed to extra hazards
Quantum entanglement - The Player controls all Atoms on screen
Please explain how your game fits the theme:
In Atom Y the player is an atom that is part of the bomb that is designed as a weapon. The player, as the trigger, is the “weapon” within the mechanics of the bomb, that by itself is also a weapon.
Is there anything you'd like the judges to pay particular attention to?
The game is very short and can be completed in a few minutes, the first 4 lvls are basic tutorials and the last 2 are more challenging
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Comments
I laughed so hard at the ending xD! Nice.
Speaking of puzzles, I had some troubles at first, but then I always got that Eureka-moment, when I finally find a solution.
Nice one, thank you for playing :)