Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

paul gderuki

22
Posts
8
Followers
9
Following
A member registered Jun 23, 2022 · View creator page →

Creator of

Recent community posts

Sound design in this game is music to my ears. Every piece of it is in a right place and doing its job perfectly.

As for gameplay, somehow I couldn't get past 3rd level: I enjoyed rhythm jumps and level design, but got lost in 3rd level: a level with a box and a sign that says box could be launched somewhere in the sky with the help of enemy-plants (hope I get that right).

Please let me know what did I miss, I'm keen to finish the game, but I'm not sure what else I could do at level 3.
When I'm inside the box it doesn't move, and I feel that it should move in some way, probably with the help of the rhythm, although I just am not sure how to move it properly in that way.

Looking forward to hearing from you, keep it up!

Thanks for the feedback!!

I’m really glad that you have appreciated the sound design, since it’s an important part of emotions I wanted player to experience.
Indeed, the introduction should be a bit clearer, and I’ll totally keep that in mind for the next jam. I guess I'd make some kind of a tutorial next time =]]

Nonetheless,  I am really happy you have enjoyed the challenge!

Ah yes, and art, I think I got that 90s cartoon-networkish vibe. Keep it up!

I really liked the game! The pogo stick mechanics feel super smooth and polished, really satisfying to control. My only nitpick is that some levels could be a bit longer—they end just when you start getting into the flow. Other than that, great experience!

Hey, glad you enjoyed the game!!

I didn't display incoming damage explicitly, although it could be viewed via hovering a mouse on top of any enemy.

Most fights are designed so that the player shouldn't take any damage at all. For example, the player should use the "Rebound Shot" or "Frozen Shard" card to mitigate incoming attacks.

Good job! I enjoy level design in this one, makes you think in dimensions!

Thanks! Glad you enjoyed my little game! =]]]

Thanks, will check it out again later today!

(2 edits)

Hi! I really like the concept of this game, but as others have mentioned I also am struggling a bit with understanding which item we are in lack of.

I'm currently playing, and I got lost at level 3, where we have Theo, the cat + some other party member(elvish rogue, gnomish barb and human fighter)

I believe that Theo the cat has ability described in a paper with title "meow", in which we have a list of enchants that are available to the party and we shouldn't even bother selecting any of them.

I try to apply logic from previous levels here, one thing that whole party lacks is same language, so I believe a correct enchantment must be "Speaking Languages", but which item? 

P.S. I don't want to bruteforce the solution, but rather understand what I'm missing =]

I laughed so hard at the ending xD! Nice.

Speaking of puzzles, I had some troubles at first, but then I always got that Eureka-moment, when I finally find a solution.

I tried multiple times, but couldn't get past 2nd planet, did I miss something?

What I did:
1. consume 1 dwarf planet and its satellite, near player starting position
2. then fly to the closest planet orbiting with 2 moons (at that moment I have  a mass around 6-6.2) and orbit line is colored orange/redish, but not red-red.
3. when I try to consume its 2 moons, it's alright, but when I consume big planet I lose the game.

Other than that, I like the concept and that space momentum when moving Pluto around!

Nice, I like how movement is implemented and minimalistic drawn art style.

Although, I wonder, when enemies stick to our space ship, it's quite hard to get rid of them,  is it by design or not?

Nice game! I enjoyed  boss fight alongside with the story. Got a little lost here and there, but always found where do I need to go next. Regarding level design, I think there could be a little less back-tracking in some parts of "Finding a bad guy" level. Keep it up!

Thanks, did enjoy this piece of art! Keep it up!!!!

(1 edit)

Ciao cacao,

Had a great time playing this game. Controlling the bird is kind of addicting and puzzles weren't too hard nor too easy to solve, great balance to my taste, and is friendly for non-hardcore platformer fans, like myself.

Cheers,
-- gderuki

This is addicting! Especially having wiped out every chicken with a truck.

Gives me ASMR feeling when I assimilate non-zombie NPCs with a bunch of zombies

I'm sorry to hear that typing words didn't work for you.

I'll try to explain a mechanic from a technical perspective, maybe that'd help:

When player spawns, you receive a word you need to type, letter by letter, without any mistyping (cause otherwise it will be counted as a mistake/error and you will be penalized) AND you should do that before the end of a current floating block you running on, cause otherwise player will fall off the floating block as well.

Once you collect 2 penalties for mistyping, player will fall off into the space.

In case if you have typed current word correctly, you then will be transited into another white floating block with a rotation (LEFT/RIGHT) or jumping over (JUMP).

Hope that helps, otherwise please let me know!

Have fun!

Love it! This game is not that casual at first glance, but once you understand how it works and a rhythm of the game, you're getting even more joy playing it.

There's an error on a startup which prevents me from playing. Do someone as well is having such issue?

WORD!

блохи флексят под фонк.. АУФ