Sound design in this game is music to my ears. Every piece of it is in a right place and doing its job perfectly.
As for gameplay, somehow I couldn't get past 3rd level: I enjoyed rhythm jumps and level design, but got lost in 3rd level: a level with a box and a sign that says box could be launched somewhere in the sky with the help of enemy-plants (hope I get that right).
Please let me know what did I miss, I'm keen to finish the game, but I'm not sure what else I could do at level 3.
When I'm inside the box it doesn't move, and I feel that it should move in some way, probably with the help of the rhythm, although I just am not sure how to move it properly in that way.
Looking forward to hearing from you, keep it up!
paul gderuki
Creator of
Recent community posts
Thanks for the feedback!!
I’m really glad that you have appreciated the sound design, since it’s an important part of emotions I wanted player to experience.
Indeed, the introduction should be a bit clearer, and I’ll totally keep that in mind for the next jam. I guess I'd make some kind of a tutorial next time =]]
Nonetheless, I am really happy you have enjoyed the challenge!
Hey, glad you enjoyed the game!!
I didn't display incoming damage explicitly, although it could be viewed via hovering a mouse on top of any enemy.
Most fights are designed so that the player shouldn't take any damage at all. For example, the player should use the "Rebound Shot" or "Frozen Shard" card to mitigate incoming attacks.
Hi! I really like the concept of this game, but as others have mentioned I also am struggling a bit with understanding which item we are in lack of.
I'm currently playing, and I got lost at level 3, where we have Theo, the cat + some other party member(elvish rogue, gnomish barb and human fighter)
I believe that Theo the cat has ability described in a paper with title "meow", in which we have a list of enchants that are available to the party and we shouldn't even bother selecting any of them.
I try to apply logic from previous levels here, one thing that whole party lacks is same language, so I believe a correct enchantment must be "Speaking Languages", but which item?
P.S. I don't want to bruteforce the solution, but rather understand what I'm missing =]
I tried multiple times, but couldn't get past 2nd planet, did I miss something?
What I did:
1. consume 1 dwarf planet and its satellite, near player starting position
2. then fly to the closest planet orbiting with 2 moons (at that moment I have a mass around 6-6.2) and orbit line is colored orange/redish, but not red-red.
3. when I try to consume its 2 moons, it's alright, but when I consume big planet I lose the game.
Other than that, I like the concept and that space momentum when moving Pluto around!
I'm sorry to hear that typing words didn't work for you.
I'll try to explain a mechanic from a technical perspective, maybe that'd help:
When player spawns, you receive a word you need to type, letter by letter, without any mistyping (cause otherwise it will be counted as a mistake/error and you will be penalized) AND you should do that before the end of a current floating block you running on, cause otherwise player will fall off the floating block as well.
Once you collect 2 penalties for mistyping, player will fall off into the space.
In case if you have typed current word correctly, you then will be transited into another white floating block with a rotation (LEFT/RIGHT) or jumping over (JUMP).
Hope that helps, otherwise please let me know!
Have fun!