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A jam submission

Untitled Card Puzzle GameView game page

tactical deck-building puzzle
Submitted by paul gderuki — 1 day, 22 hours before the deadline
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Untitled Card Puzzle Game's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11VCkeKHf3USsEEzB7U_1syJvf6w2guEh3CC4LBkXMcw/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You play as a revolver that shoots magic bullets/cards.

How to play:
1. See which enemies you have to defeat
2. Pick cards in a correct order
3. if you picked correct sequence you win, otherwise try another strategy

There are 8 levels in total, when you complete them, you will be awarded with funny credits page.

Please explain how your game fits the theme:
When I first heard jam theme: "You are the weapon", I instantly imagined player controlling the weapon. The whole game you play as a revolver that casts magic shots.

Is there anything you'd like the judges to pay particular attention to?
Please pay attention that rushing is not a key to fun here!

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Comments

Submitted(+1)

Nice little puzzle game! Maybe I missed it but i wasn't sure how much damage enemies do. Good job!!! Keep making games!

Developer

Hey, glad you enjoyed the game!!

I didn't display incoming damage explicitly, although it could be viewed via hovering a mouse on top of any enemy.

Most fights are designed so that the player shouldn't take any damage at all. For example, the player should use the "Rebound Shot" or "Frozen Shard" card to mitigate incoming attacks.

Submitted(+1)

I really like the idea, very well thought!
after reading your description about rushing is not the key to have fun here now i understand
cause i did tryna rush through the levels but i keep getting stuck at level 2 lol

Loved it!

Developer(+1)

Thanks! Glad you enjoyed my little game! =]]]