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A jam submission

Hibachi Grill SimulatorView game page

Run your own Hibachi restaurant and handle customer feedback in creative ways.
Submitted by zeknurn — 3 hours, 32 minutes before the deadline
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Hibachi Grill Simulator's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1FfIvX9qjqN07QMPt9HlyQvtZdZa9IYI7QPbOVLtEz2I/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You work at and manage a hibachi restaurant where customers come and place orders. Your goal is to grill food to perfect doneness and get feedback from the customers. If the feedback is positive all is well, if it's negative you have the option to use your hibachi skills to propel food at them to get bonus points.


A fully developed game would include the management aspects of the restaurant such as buying upgrades and stock, while also getting new cooking utensils with different skill moves. In addition, the cooking process would be more fleshed out with different trick moves to impress the customers.

The controls can be seen in the description on the game page.

Please explain how your game fits the theme:
You use your hibachi skills to become a weapon when you propel food at customers.

Is there anything you'd like the judges to pay particular attention to?
What do you think about the general theme and mood of the game? Does it fit a restaurant simulator game and does it make it stand out from other similar games in the genre if it were to be fully developed into a finished game?

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Comments

Submitted

This doesn't fit the theme at all. Throwing food doesn't count as being or becoming a weapon, it counts as being incredibly rude. Also, because I had to escape the game window to reposition it the mouse controls stopped working.

Developer

I was aiming for a less traditional interpretation of the theme. Regarding the mouse lock, if you click on the game and hit TAB to toggle the pause menu it should refocus again. It was my first time exporting a Godot game to Itch.io so I wasn't sure how to handle it correctly.  Hope you had a great jam and thank you for checking my game out!