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Feli Flitzberg

38
Posts
4
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A member registered Jun 05, 2024 · View creator page →

Creator of

Recent community posts

Firefox has known issues with running anything from Godot or Unity it seems. It's becoming hit or miss whether I can play anything without issues, so it could easily just be my browser at this point.

I can't get control of the dynamite on being thrown. Not sure if it's my browser, my laptop mouse+keyboard hating each other, or something else.

Just from the description, the game doesn't match the theme at all.

I glitched out and just spun in circles whenever i tried to aim. Not even freeing the mouse and putting it back in solved that.

please increase the default speed of the dialogue, it's agonizing.

Please keep working on this after the jam!

Some of your state changes on the character are mistimed. Pretty good concept overall!

Decent concept, but why are we bouncing off of our own planet? We should be able to move over it without issue.

Uh... I have so many questions none are coming out.

Uh... I have so many questions none are coming out.

Dangit laptop mouse, I can't play very well! I wanna see you do more updates after the jam, this is fun! The shotgun does risk getting stuck on the walls when trying to jump around.

Dangit laptop mouse, I can't play very well! I wanna see you do more updates after the jam, this is fun! The shotgun does risk getting stuck on the walls when trying to jump around.

Past the jam, please add the option to reconfigure the controls and toggle bullet time. My poor laptop mouse can't do two clicks at once :(

Past the jam, please add the option to reconfigure the controls and toggle bullet time. My poor laptop mouse can't do two clicks at once :(

PLEASE ADD W/S AND UP/DOWN. I could barely move my little guy with what honestly feels like some form of tank controls. At least make it an option for the future.

Glad to see I wasn't the only one to make a survivors-like! And the tower defense part is pretty neat. I'd have the descriptions show up on hovering over the items in the center, instead of needing to hover over a separate box.

PLEASE ADD W/S AND UP/DOWN. I could barely move my little guy with what honestly feels like some form of tank controls. At least make it an option for the future.

Glad to see I wasn't the only one to make a survivors-like! And the tower defense part is pretty neat. I'd have the descriptions show up on hovering over the items in the center, instead of needing to hover over a separate box.

For how much time we have left, that should work. Past the jam, it'd probably be better to use the arrow keys/WASD to move, move the mouse to aim, and click to shoot.

It wasn't very obvious what I could do while in flight. The handwritten notes are only shown when aiming, and feel more like dev notes we were never supposed to see. I also found the levels incredibly dark, and the CRT effect weirdly ballooned out (farther than would be normal).

It has potential, but definitely needs work.

It wasn't very obvious what I could do while in flight. The handwritten notes are only shown when aiming, and feel more like dev notes we were never supposed to see. I also found the levels incredibly dark, and the CRT effect weirdly ballooned out (farther than would be normal).

It has potential, but definitely needs work.

The movement system makes it harder than expected, especially if your player isn't familiar with Asteroids the game. Having a basic tutorial graphic for the first minute or so showing the controls and expected action on those controls could help. Otherwise, it plays like an arcade game: easy to start, hard to actually beat.

I want to like the concept. But it just doesn't work very well, especially if the enemies spawn in the wrong position for you to attack them before they attack you. In addition, it looks like you threw this up, then didn't release any new updates to the game.

I want to like the concept. But it just doesn't work very well, especially if the enemies spawn in the wrong position for you to attack them before they attack you. In addition, it looks like you threw this up, then didn't release any new updates to the game.

I don't feel like a weapon. I feel like a miner. Also it lagged like crazy on me, and I basically couldn't play. Outside of not fitting the theme, it seems like a neat game that just won't run properly in the browser.

I don't feel like a weapon. I feel like a miner. Also it lagged like crazy on me, and I basically couldn't play. Outside of not fitting the theme, it seems like a neat game that just won't run properly in the browser.

You move by firing, which becomes very awkward (especially on a laptop mouse). I'd prefer that movement be separated out from firing.

Also, your exit button is freezing the game forever on being clicked.

I want more, by the way.

You move by firing, which becomes very awkward (especially on a laptop mouse). I'd prefer that movement be separated out from firing.

Also, your exit button is freezing the game forever on being clicked.

I want more, by the way.

For the size of the game canvas, it's not being loaded into a new window. I had no way to set fullscreen or scroll the page after starting. Plus, there's an extra control needed that's not listed in the description (Enter). This should actually be changed to a clicked button to enable any sound included to work.

For the size of the game canvas, it's not being loaded into a new window. I had no way to set fullscreen or scroll the page after starting. Plus, there's an extra control needed that's not listed in the description (Enter). This should actually be changed to a clicked button to enable any sound included to work.

I seem to be playing a human that happens to be named "gun." The other characters seem to be humans named after various gun brands and types. And it feels very, very slow paced. As a visual novel, it seems to be well-implemented, but that's it.

I seem to be playing a human that happens to be named "gun." The other characters seem to be humans named after various gun brands and types. And it feels very, very slow paced. As a visual novel, it seems to be well-implemented, but that's it.

This doesn't really implement the theme well (since when is a roomba a weapon, really?), and it wasn't immediately obvious that the boxes bouncing up and down were indicating they could be destroyed with the attack. It does feel like I'm moving a slow roomba though, which is rather accurate.

This doesn't really implement the theme well (since when is a roomba a weapon, really?), and it wasn't immediately obvious that the boxes bouncing up and down were indicating they could be destroyed with the attack. It does feel like I'm moving a slow roomba though, which is rather accurate.

Can't seem to move and shoot at the same time, but that could be my laptop mouse. Looks great!

Can't seem to move and shoot at the same time, but that could be my laptop mouse. Looks great!

I have no actual idea what I'm supposed to do or how I make the number go past 5. It's really fun to just run around the map though.

I have no actual idea what I'm supposed to do or how I make the number go past 5. It's really fun to just run around the map though.

I'm sorry, I can barely play this game. The controls are overly precise on a larger screen, there's no in-game way to see the control scheme, and one button is mapped to two actions. The concept is neat, the gameplay is not.

I'm sorry, I can barely play this game. The controls are overly precise on a larger screen, there's no in-game way to see the control scheme, and one button is mapped to two actions. The concept is neat, the gameplay is not.