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zeknurn

3
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A member registered Mar 21, 2020 · View creator page →

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I was aiming for a less traditional interpretation of the theme. Regarding the mouse lock, if you click on the game and hit TAB to toggle the pause menu it should refocus again. It was my first time exporting a Godot game to Itch.io so I wasn't sure how to handle it correctly.  Hope you had a great jam and thank you for checking my game out!

Thank you for the feedback! 

I haven't seen Artic Eggs before, but seeing it now it's definitely similar in terms of the aesthetics, general premise and gameplay. Funny how that works. Good find!

Picking things up by using the mouse to move the spatula under things was the main way of interacting with the food from the beginning, but I added a more reliable way of picking up food as it wasn't reliable enough when speed was needed and the physics didn't behave in a reliable way. The goal is to combine the two ways of interacting into one that has both reliability in usage and physics-based movement.

The lack of motivation to continue playing is something I'm aware of. Among other features, the plan was to have different upgrades and skills to buy using money that you earn, but it none of those systems made it in.

Lastly, I agree on the throwing fish isn't as good as it can be. It needs more polish and a proper indicator of where the fish will land.  

Thank you for trying my game! If I may ask, what kind of input device were you using? The game has primarily been tested with mouse and gamepad, both of which should work fine. However, I had another report of being unable to turn the camera with a Macbook's touchpad. It's something I'll look into fixing.

When you're able to turn the camera there's a red button next to the grill which when pressed will make customers turn up after after 10 seconds. I admit I should taken the the time to make an ingame tutorial to explain everything better.