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A jam submission

You Are Not A WeaponView game page

A war machine seeking the idyllic life of a farmer, proving they are not a weapon in a world healing from war.
Submitted by Morra812, Pepsicola21, Bussley — 5 hours, 37 minutes before the deadline
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You Are Not A Weapon's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1oa3j-msR0GFk8MKX4CWwhqduA4cO3f0De4ZnsdssNfQ/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes! 3 times!

Is your game set to public on itch.io so we can see it?
Yes!

Summarise your game!
Cultivate crops is a farming simulator as a giant destructive war machine.

In a world once ridden with war. You are left behind, as peace enriches the land. A war machine, whose only purpose was to destroy, now seeks redemption. A life worth living. You have found yourself in a quant rural town, adopting the role of a farmer. Are you determined enough to prove yourself no longer a weapon? Can a being built for destruction truly grow something beautiful? Cultivate the land you once fought on. Find peace with your new life. Don’t let the crows eat your crops.

Use your weapons of destruction to cultivate the land, and bring in a bountiful harvest.

CONTROLS:
WASD: Movement.
LMB: Fire your selected weapon.
1. Tilling Laser: tills the land.
2. Seed Shotgun: Plant your seeds in your tilled land
3. Hydro Pump: Time your blast of water to reach the distance you want to hydrate the land.
4. Harvest Blade: Cut down your fully grown crops to seek returns.
5. Flamethrower: When winter comes, keep your crops warm. Beware! If it isn't winter, your crops may be set ablaze.
Shift: Traverse the land with ease with your jetpack
F: Interact with key items.
<Q and E>: Cycle through your seeds, and the seed crate.

Please explain how your game fits the theme:
The player plays as a machine built only for weaponry and destruction and is placed in a context normally absurd for weapons and destructiveness.

Is there anything you'd like the judges to pay particular attention to?
Just have fun :) Also feed the duck with seeds.

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Comments

(+1)

Love the music, the ambient, the little footprints are cute.
Gamplay felt clunky at first but as I played it actually felt really good if you look at it from a story perspective. Robot getting used to farming and not war.

Love the weapons
Love destroyable shit (Was actually my favorite)

I am at war with all birbs. Im tired of them touchin me crops
I've watched a lot of Moonmoon's game jams and I'd say this game would be in my tops.

Developer

Appreciate the kind words! The balance of "clunky in a good way" was definitely a tough one to figure out. Something we'd want to polish more given more time. Glad you had fun :)

Submitted(+1)

I really like when games try to incorporate immersive sim elements, the same tools being used to farm the land also being capable to destroying the crops easily if misused is a great way to implement immersive style mechanics which is really cool, the animation and art all looks great too, just wish it wasn't quite so clunky to move

Developer(+1)

Thanks for checking out our project! Its definitely clunky, and only about half in the way we wanted it be clunky. Honing in aiming, and cleaner animations I think would be core to expand on this idea beyond the scope we were able to deliver on. Very proud of our idea and think we put our all into its execution!

Submitted(+1)

Fantastic interpretation of the theme, loved the artwork and intro. Gameplay is unique, was pleasantly surprised to accidentally fry my own crops with the laser beam. So much packed into this submission, really great job!

Developer

We really tried to find a nice balance between destruction and growth. Was quite challenging, but I think for a 2 week prototype, we found a good feel for what we were aiming for. Precision and timing is everything in traditional farming simulators, and making it intrinsically difficult to do that and not feel bad was a fun challenge. Thanks for playing :) 

Submitted(+1)

absolutely love this concept!

Developer

Thank you very much! Hope you enjoyed our little slice of destruction