Fun and goofy little game. Great and and simple to understand controls. Great little jam project :)
Morra812
Creator of
Recent community posts
Fun concept! I enjoy the simple to understand mechanics, but has a deeper strategic depth to the games design. I first approached this thinking "Well, if I set it up like this, it should just solve itself", but I ultimately found better ways to min max my soul collection as I played more.
The art is very pretty, and fits well with the games design. My only note on are is the how to play text was extremely hard for me to read as I found the font undiscernible at times. I only understood the games mechanics after I read the games description. Take that with a grain of salt however, as I have bad dyslexia lol. Great submission!
Fun concept! I enjoy the simple to understand mechanics, but has a deeper strategic depth to the games design. I first approached this thinking "Well, if I set it up like this, it should just solve itself", but I ultimately found better ways to min max my soul collection as I played more.
The art is very pretty, and fits well with the games design. My only note on are is the how to play text was extremely hard for me to read as I found the font undiscernible at times. I only understood the games mechanics after I read the games description. Take that with a grain of salt however, as I have bad dyslexia lol. Great submission!
Thanks for checking out our project! Its definitely clunky, and only about half in the way we wanted it be clunky. Honing in aiming, and cleaner animations I think would be core to expand on this idea beyond the scope we were able to deliver on. Very proud of our idea and think we put our all into its execution!
We really tried to find a nice balance between destruction and growth. Was quite challenging, but I think for a 2 week prototype, we found a good feel for what we were aiming for. Precision and timing is everything in traditional farming simulators, and making it intrinsically difficult to do that and not feel bad was a fun challenge. Thanks for playing :)
Agreed on the tutorial. We were hoping it was intuitive enough to be clear, but in our last minute tests, it was definitely something I wish we could have pushed for. The clock was ticking tho, and it was sadly something we had to nix to get a "complete" prototype out. Thanks for checking out You are not a Weapon :)