Thank you for playing, glad you enjoyed it!
Morra812
Creator of
Recent community posts
Appreciate the kind words and criticisms! We did try and approach this with the idea of "Most farming simulators are about min maxing your how precise your crop cycles are" and to go in tandem with the idea of the story, making that a difficulty seemed like a fun point to jump off of for design to juxtapose the genre. Your own destructive nature is supposed to underscore the messaging of self growth and change.
Now, would this in its current form be successful in a larger scale game? Probably not, I think theres a ton of refinement needed in several areas for an increased scope to make it not insufferable to use for a longer play session. Probably something along the lines of "upgrading accuracy and weapons" so the longer you play, just like our war machine main character, youre are honing in on mastering farming, subsequently getting easier the more you play.
All that said, I'm very happy with where we landed, and glad to see the reception and critiques from others.
Good luck in the jam, and I'm looking forward to trying out your game!
thank you for your very kind words. The first thing we thought of was how to subvert the theme in a novel way, and I think we did that very well. If we were to expand this project, what youve mentioned is definitely the goal. Show to good and bad of the post war world and have our character introspectively adapt to what he was, and what he wants to be. Also, from a purely gameplay stand point, having places to move, spend your gathered money on, and other daily tasks al la Stardew Valley would really bolster the day to day tasks.
Thanks for playing and good luck in the jam!
Fun concept! I enjoy the simple to understand mechanics, but has a deeper strategic depth to the games design. I first approached this thinking "Well, if I set it up like this, it should just solve itself", but I ultimately found better ways to min max my soul collection as I played more.
The art is very pretty, and fits well with the games design. My only note on are is the how to play text was extremely hard for me to read as I found the font undiscernible at times. I only understood the games mechanics after I read the games description. Take that with a grain of salt however, as I have bad dyslexia lol. Great submission!
Fun concept! I enjoy the simple to understand mechanics, but has a deeper strategic depth to the games design. I first approached this thinking "Well, if I set it up like this, it should just solve itself", but I ultimately found better ways to min max my soul collection as I played more.
The art is very pretty, and fits well with the games design. My only note on are is the how to play text was extremely hard for me to read as I found the font undiscernible at times. I only understood the games mechanics after I read the games description. Take that with a grain of salt however, as I have bad dyslexia lol. Great submission!