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BlasterXCaster's itch.io pageLink to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1d0mZW19Va1Tvtyi2tfSm-0zcPK_OcAKT/view?usp=drive_link
Have you checked that your GDD is publicly accessible ?
Ye
Is your game set to public on itch.io so we can see it?
Ye
Summarise your game!
BlasterXCaster is a third person shooter / action game. Currently you play one mission with a random quota for how many bots you need to kill and of what type. Blaster has an arm cannon and his ammo doubles as his life. He must defeat robots in order to get his ammo back and continue the chain of destroying robots to get more ammo. He has a robot jet pack named Caster who gives him faster mobility and pulls in near by ammo and energy pick ups as long as Caster isn't bottomed out on energy.
Please explain how your game fits the theme:
I wanted the player to mechanically feel like a weapon as they need to make sure they keep their ammo topped up in order to not die. Thematically Blaster and Caster are weapons sent down to destroy security bots for money.
Is there anything you'd like the judges to pay particular attention to?
How is the over all difficulty? Do the controls take a while to get used to or do that work naturally? Does the game feel unfair in any way?
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Comments
Really well made game, feels responsive and satisfying. The lock on feature is implemented really well.
Btw, I initially tried playing this with a mac trackpad, and this seemed impossible as right click and left click needed to pressed simultaneously.