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flyingrollercoaster

188
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A member registered Sep 09, 2021 · View creator page →

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Yeah this is known, unfortunately can't fix it at this point but it's for sure a valuable lesson! 

I put the whole game state within globals, so whenever the player is defeated I have to manually reset these values. This must have been one that slipped through the cracks :D 

Either way, glad you liked it, sorry about the difficulty curve!

Thanks for your comment, so annoyed at myself for ignoring one of the playtesters feedback which were saying exactly what half the comments on the game are saying! 

I reallllly wanted to add a tutorial to clarify the mechanics, but unfortunately the last 3-4 hours of dev time were spent fixing bugs D:

Thanks for your feedback! The game loop is pretty similar to balatro in a lot of ways. Such as the normal -> normal -> boss progression loop. With a shop inbetween each stage and no urgency when it comes to the fights. It was definetely a large inspiration for this project so it's okay if my game has less of an identity because of that. :)

I found that without the enemies moving when you add to the queue, the game became *way* too easy. But since people seemed to be struggling anyway I probably should have not added that. 

Yeah, glad you're not taking it the wrong way. The presentation and humour is spot on, just needed more time!

Appreciate your comment! If you hover over some abilities you'll see a lightning symbol. This means they don't give enemies time to react when adding them to the queue. Most abilities however do. 

It's totally not your fault, the game needed to be a lot clearer that this is how it worked!

Love it! Only isses are that the music would overlap sometimes (macos on web), and I didn't understand what the specializations did!

Simple mechanic but leads to some very fun challanges. Great job :)

Really intersting mechanics, enjoyed this a lot :)

Really nailed the atmosphere. Overal experience was very clean and polished. A little more work and I see this being a really solid analog horror game.

What a well made platformer. Frustrating as hell but the new mechanics like ice and sticking the wall are great additions. Visuals are very pretty as well, congrats!

What a sick concept, we played this together and had a blast! Never seen anything like this before. Only complaint is that it wasn't longer :)

Cool concept collecting all the ferrets, good job :)

The visuals and movement system is really great, congrats :)

Nice gameplay, gets really intense as the difficulty increases and the health pool drops ;D Only complaint is that it was hard to see the enemies as I can't see colours too well, adding a border around them or even just transitioning their position rather than snapping them to the next spot would fix that :)

Really polished and fun spin on a well known idea. Plays well and I really like the addition of flying enemies and the map morphing after each stage!

Really cool concept, congrats :)

Sweet demo, also fell off the map though! Could the camera be adjusted a bit to see more in-front of the player as it made feel a bit nauseous, perhaps just me :)

Hey, appreciate it! Do you have any ideas how co-op would work? I had an idea for a versus mode but that would be different to having two players working together.

Yeah, he's a tough boss for sure. If you play it again, I will say that you can queue the "backwards" and "turn" moves without giving him a chance to react, so you can easily dodge his fire if you have some charges remaining and a bit of paitence ;D

Thanks for your feedback.

Thanks! I wanted to expand the modifiers a lot more, and add more artifacts that change the way you play. But unfortunately there are only two which heavily limit strategy. Glad you like it anyway :)

Hey there, thanks for your feedback :)

Just so you know there is no urgency to queing actions, the enemies move only when you modify the queue or execute ;D

Really cute game, mechanic, visuals and everything were done perfectly!

Great visuals and satisfying gameplay and sound effects! :)

Love the background visuals. Congrats :)

Art and presentation is gorgeous. Congrats :)

I like how quickly the wizard grows in power. Had fun with this :)

Make sure to enable "window > viewport scaling" so that in fullscreen it scales correctly!

Nice simple survival game. I enjoyed it :)

I was really dissapointed there wasn't more, but that's only because I loved what I saw so far. Hope to see this developed further :)

Struggled a  lot hitting the fighters, but really well made given the time restriction. Enjoyed level 2 a lot more, the valley was very satisfying to fly through, congrats!

Short and sweet, credits gave me a laugh as well :)

Nice game and a great puzzle towards the middle. I feel that the game could be a lot more interesting if you focused on the pogo aspect instead of introducing the other weapons and mechanics. Rocks, bullets, etc. The sword was pretty cool though :)

Very satisfying, great interpretation of the theme :)

Btw, noticed some z_index/ordering issues with the respawn screen. And a full screen button would've been good as well.

Interesting level designs and clean execution. Enjoyed it a lot!

Really well made game, feels responsive and satisfying. The lock on feature is implemented really well.

Btw, I initially tried playing this with a mac trackpad, and this seemed impossible as right click and left click needed to pressed simultaneously.

Thanks for the feedback. Impressive you managed to beat it! Do you have any additional feedback on the artifacts, upgrades or skills in the shop?

The worst part, is the health cost at the shop is meant to reset after each floor. Just broke my logic a bit towards the end!

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Sweet game! Really interesting concept. 

There seems to be a bit of sliding with the movement though, felt a bit strange initally.

Thanks for your comment. I'm glad you had a good time with it :)

Unfortunately the exact implementation of the queue, is not quite what I had in mind at the start. Ideally it would work in a more obvious way.

Nice, I like the evolution of the level with the key. Great job :)

Really nice art, I suppose the game is supposed to be a bit like one of the pizzaria games? Nice concept :)