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flyingrollercoaster

150
Posts
6
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5
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A member registered Sep 09, 2021 · View creator page →

Creator of

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Nice, I like the evolution of the level with the key. Great job :)

Really nice art, I suppose the game is supposed to be a bit like one of the pizzaria games? Nice concept :)

I love these sort of games, very cool to assign upgrades and make custom layouts. Having the grid be 2 dimensional would give greater build customization imo though.

Also, the enemies seem to attack multiple times when they hit you, and in the end, one enemy killed me practically instantly on each playthrough. 

Anyway, really fun and I enjoyed it a lot!

Cheers, a lot of trial and error getting it to work correctly!

Appreciate it, we always like to bite off more than we can chew! :)

Right? I did some research before on various space shooter games, like Nova Drift, etc. There really doesn't seem to be a control scheme for a game like this that feels good. If you have played any other games with better control schemes, I would love to hear them! Thanks for your feedback.

Fingers crossed! Appreciate it :)

Yep, the crash is caused because a function is called on the collider. Which is typically a bullet, however in the case of a player collision, the player doesn't have this method. Total rookie mistake!

Rotating around the planet would have been great, however this broke how the mouse interacted with rotating the ship, and wasn't able to fix it in time, so had to revert to the way it is now! Thanks for your feedback.

Thanks a lot!

There was an intention to make a tutorial, and to give the orbs a more obvious appearance. But alas, time was spent on other things! I initially wanted the player ship to be much closer to the planet, and orbit around it when flying, but this affected the cameras position when moving, making turning in combat something you have to think more about. What other "QOL stuff" did you have in mind?

Amazing cutscene, I was so hyped!

Nice variety in sleigh designs. Boss fight is fun and engaging. Good job! 

Audio mixing is a bit off though, some sounds are way too loud while others are not audible enough!

This was great, really fascinating experience. Only "complain" I guess you could say is sometimes when wanting to make a totally authoritarian state I would be given options that go against their principles. Maybe there is a deeper meaning in not getting what you aimed for ;)

Nice mechanic. Simple but enjoyable. 

It seems it is not possible to progress infinitely, as you will eventually run out of operators with the larger numbers. But perhaps I missed something. 

Hi, there was a critical bug in this release unfortunately. To play the fixed version, click on the link in the disclaimer :)

Ah, my mistake! You can press "e" to grab these boxes. If you give it another go, let me know how it was :)

This is really well made, love the lighting as well!

Have a few suggestions below:
- Add point lights to projectiles (enemies can also emit "negative" light which could look interesting)
- Expansion of colour pallete (include maybe a reddish green to counter the blue hues)
- Add a prompt to collect the points
- The turret which hit the "last" enemy would mean I would collect the points from their spawn which was a bit annoying)

))

Thanks! Glad you enjoyed it :)

I'm hoping to release a simple follow up soon that will include a settings page to tweak the toggle the shader effects, fix a few bugs and add a zen mode!!

Haha, fair enough. Play long enough and you'll see yellow and blue though ;)

3D gaming chair also works.

What do you mean?

Thanks, glad you enjoyed :)

Haunting! Very polished and an amazing concept. 

AI could perhaps use some tweasks, and the screen gets a bit too dark sometimes. 

Wow, beaitiful art style - I love the consistency with the solid black and white, with red as an accent colour.

Really nice art style and music. Great job! 

I will say though you should switch to "AudioStreamPlayer" rather than the 2D one, as my left ear was the only one able to enjoy said music :)

Really nice art style and presentation. Gameplay is super addictive too!

I noticed however a few times I would get stuck in the wall. Also, after the third dynamite was picked up the music stopped.

Cool concept! The amount of power could be more intuitively displayed though :)

Very well presented, good job :)

Nice game, interesting dash concept :)

Great execution. Haven't played one of these kinda games since I was a kid at a carnival ;D

I love jam games that have naratives! Really nice :)

Art style is nice overall, but the shadow occlusion on some objects seemed wrong. Especially the doors.

Very cool auto battler. I was hoping to play a bit longer though! I understand this is just a jam version - but an infinite mode to see how long you could last would be great :)

Awesome stage transitions! Really enjoyed your platformer :)

Thanks, glad you enjoyed. Was worried people wouldn't be able to understand the controls when I was developing this though ;P

Thanks a lot :)

So I was playing this and thinking to myself - man this is like a carbon copy of that other entry I played... Until I read the description ;D

Very impressive you managed to get two made in such a short timeline. I really like the narrative in this one, and the implication of death if you take even 1 second over a mintue. Congrats!

No worries :)

It was only the level that would be restarted.

Neat little puzzles. Good job!

I like it! The mechanic of spinning to attack is unique, and the energy management is interesting too.

Took a while to grasp the mechanic at first, but after figuring it out it was pretty fun, great job!