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flyingrollercoaster

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A member registered Sep 09, 2021 · View creator page →

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I usually really don't like visual novels. But the premise to this one was really good,  congrats on getting this done in only a week.

Art is beautiful, and the mechanic of chosing how enemies scale seems interesting. Would like to see this expanded further.

Reminds me of the types of games you would see on newgrouds way back. Killing people with the crane was fun, but more variety would have been nice.

6 minutes 27 seconds :)

Thanks for your feedback. Yeah the audio loop is supposed to be positional, and only to be heard when facing the flux area, and the looping, well... It seems the web build broke this too! Guns were for killing enemies, which spawn eventually if the flux is out of sync for too long, I'm surprised you didn't encounter them.

Simple and fun, really tested my reaction time towards the end :)

Game could have used a proper tutorial, something where the targets are prelit, or something like that.

Other than that the execution is pretty solid, I like the style of it especially.

We made a pretty similar game if you want to check it out.

I like the overal aesthetic, the buttons and mechanics feel nice and responsive. However I think the game has the problem of the things to look out for not being obvious. With certain things being interactable and certain things not. I think the game would benefit from removing the uninteractable elements of the workstation and labeling what remainings.

Really love the art here, found myself playing for way too long. However the audio was really distorted. Running windows and using the web build.

This is pretty neat, good idea blending papa's pizzeria and wordle. I didn't understand the ingredient mechanic completely though, and the icons for ingredient missing etc seem to be broken unfortunately.

<3

Appreciate it! Well you're playing it in winter aren't you? ;)

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Yep, enemy scaling is sooo bad in this! I'm guessing scholars sword carried your player :) 

Thanks for playing.

Thanks, glad you liked it! It's 50/50 between Ocean Sunset & Lunar New Year for me :) 

I think there may have been a memory leak, every time a tween was created I think it wasn't destroyed (and every loop creates about ~20 tweens), so that's why the application starts running out of memory and music is the obvious thing that will get hit.

Gotta say a lot of people on this jam got too distracted on the "one bit" theme, and didn't plan/implement a more wintery theme. I'm part of that group unforuntately! 

The music is original, but heavily inspired by "Hero Appears" from Ping Pong the animation, glad you enjoyed it it :D

This seems really interesting, I'm not able to play it for long but from the gifs and screenshots this looks sweet.

Missing a bit of polish but the concept is really fun. I unfortunately had no idea what the items did either!

This is awesome, the sound effects are a bit clunky, but other than that I really enjoyed this :)

Sweet, those levels were tough. I would say though that the click counter should stay persistent throughout runs, with maybe a target to aim for. 

Game worked fine for me. Fun mechanic hitting them with a shovel and scooping them out! 

Great entry! The resolution involved me having to zoom out in my browser to find the overlapping full screen buttons, but other than that the art is great. Got to around 50 kills :)

Insanely difficult for me, I could not get past the 3rd room, with the 4 floating blocks. Congrats on this one though, I'm sure a lot of people will love this.

Great job creating an interesting story, the dialogue is pretty good as well, very surprised by this one!

Great opening and end screen, I feel a lot of care went into the presentation of this one.

Cheers! I probably should've added a little popup hint after clicking play, but oh well :)

The music and artwork were all done last day, so I'm glad someone appreciates them!

Really fun idea, I would just suggest some sound effects! The AI is really good as well, feels like a tough but fair challenge! 

Love these kind of games, the level design is really great, as I feel like there is always an obvious solution, as well as the option to do things "my" way :) 

The snowman tile is a really great addition also

Appreciate it ;D

hmm, I didn’t notice this tooltip issue. Must be related to the web export, damn it…


Originally there was a food and warmth system, but I couldn’t get around to implementing them in an interesting way that didn’t feel intrusive, so ultimately had to cut i!

Appreciate it, post processing is allowed in the rules though! :)

Apprecite it! :)

Appreciate it! I agree that if you haven't encountered this kind of game before, the XP bar in the bottom left increasing slightly (easy to miss) is not a good indicator of anything!

Glad you liked it, and I'm happy I wasted some of yours ;D

Watch as your hero plays the game for you! You just need to choose upgrades :)

Great art style, congrats :)

I like the theme of this a lot, great level design as well :)

Pretty great (and frustrating) take on a climbing game, the background shader did hurt my eyes though :)

This is neat, I think if you had collectibles spawn randomly it would encourage the player to venture out of the middle more though :)

Really digged the aesthetic and background art of this. I will say the parallax doesn't make sense when the camera isn't moving though!

Great vibe, awesome :)

Interesting mechanic, but I really like it, the timing seems awkard at first but you get used to it! The wolves are super brutal as well.