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flyingrollercoaster

135
Posts
4
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4
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A member registered Sep 09, 2021 · View creator page →

Creator of

Recent community posts

This is really well made, love the lighting as well!

Have a few suggestions below:
- Add point lights to projectiles (enemies can also emit "negative" light which could look interesting)
- Expansion of colour pallete (include maybe a reddish green to counter the blue hues)
- Add a prompt to collect the points
- The turret which hit the "last" enemy would mean I would collect the points from their spawn which was a bit annoying)

))

Thanks! Glad you enjoyed it :)

I'm hoping to release a simple follow up soon that will include a settings page to tweak the toggle the shader effects, fix a few bugs and add a zen mode!!

Haha, fair enough. Play long enough and you'll see yellow and blue though ;)

3D gaming chair also works.

What do you mean?

Thanks, glad you enjoyed :)

Haunting! Very polished and an amazing concept. 

AI could perhaps use some tweasks, and the screen gets a bit too dark sometimes. 

Wow, beaitiful art style - I love the consistency with the solid black and white, with red as an accent colour.

Really nice art style and music. Great job! 

I will say though you should switch to "AudioStreamPlayer" rather than the 2D one, as my left ear was the only one able to enjoy said music :)

Really nice art style and presentation. Gameplay is super addictive too!

I noticed however a few times I would get stuck in the wall. Also, after the third dynamite was picked up the music stopped.

Cool concept! The amount of power could be more intuitively displayed though :)

Very well presented, good job :)

Nice game, interesting dash concept :)

Great execution. Haven't played one of these kinda games since I was a kid at a carnival ;D

I love jam games that have naratives! Really nice :)

Art style is nice overall, but the shadow occlusion on some objects seemed wrong. Especially the doors.

Very cool auto battler. I was hoping to play a bit longer though! I understand this is just a jam version - but an infinite mode to see how long you could last would be great :)

Awesome stage transitions! Really enjoyed your platformer :)

Thanks, glad you enjoyed. Was worried people wouldn't be able to understand the controls when I was developing this though ;P

Thanks a lot :)

So I was playing this and thinking to myself - man this is like a carbon copy of that other entry I played... Until I read the description ;D

Very impressive you managed to get two made in such a short timeline. I really like the narrative in this one, and the implication of death if you take even 1 second over a mintue. Congrats!

No worries :)

It was only the level that would be restarted.

Neat little puzzles. Good job!

I like it! The mechanic of spinning to attack is unique, and the energy management is interesting too.

Took a while to grasp the mechanic at first, but after figuring it out it was pretty fun, great job!

Sweet entry! With a few minor improvements such damage range indicators, this could be really really cool. I like the upgrades interface. Reminds me of those ARPs with all the stats :)

Already a solid platformer. Having to seek shelter from lightning strikes was just the cherry on top!

Being able to jump(?) infinitely felt like using cheats at first, such a great idea :) 

Nice game idea, congrats!

I will say though that on a laptop the controls are not intuitive, just a small point though :)

Awesome, I love how the timer is built into the level itself - very unique idea!

Very solid, love the art style and atmosphere. 

I think there was a bug with checkpoints(?) though, as it was flash to the last one before I died, then restart me at the beginning. 

Really cool mechanics and puzzle design, reminds me of talos principle! 

Nice game, congrats!

I like it, very hectic gameplay - was very difficult to make it to the end ;D

Interesting idea, congrats!

Nice game, really cool seing some 3d entries.

I love that you can see the city in the background!

Really nice visuals, animation and game feel! Like the other comment mentions is was very obvious how the enemies could be stomped on - I just intuitively knew it without having to think ;D 

Nice, simple level design make this a nice platformer. Great job!!

I would look into viewport scaling in godot to make the game fill the whole screen!

Love the goomba stomp to recharge mechanic!

Really nice game, I enjoyed the concept a lot!

One improvement I can think of is just having one continuous level, with penguins waddling towards the station somehow :)

Very novel concept, enjoyed the art a lot as well!