Nice, I like the evolution of the level with the key. Great job :)
flyingrollercoaster
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I love these sort of games, very cool to assign upgrades and make custom layouts. Having the grid be 2 dimensional would give greater build customization imo though.
Also, the enemies seem to attack multiple times when they hit you, and in the end, one enemy killed me practically instantly on each playthrough.
Anyway, really fun and I enjoyed it a lot!
Yep, the crash is caused because a function is called on the collider. Which is typically a bullet, however in the case of a player collision, the player doesn't have this method. Total rookie mistake!
Rotating around the planet would have been great, however this broke how the mouse interacted with rotating the ship, and wasn't able to fix it in time, so had to revert to the way it is now! Thanks for your feedback.
Thanks a lot!
There was an intention to make a tutorial, and to give the orbs a more obvious appearance. But alas, time was spent on other things! I initially wanted the player ship to be much closer to the planet, and orbit around it when flying, but this affected the cameras position when moving, making turning in combat something you have to think more about. What other "QOL stuff" did you have in mind?
This is really well made, love the lighting as well!
Have a few suggestions below:
- Add point lights to projectiles (enemies can also emit "negative" light which could look interesting)
- Expansion of colour pallete (include maybe a reddish green to counter the blue hues)
- Add a prompt to collect the points
- The turret which hit the "last" enemy would mean I would collect the points from their spawn which was a bit annoying)
So I was playing this and thinking to myself - man this is like a carbon copy of that other entry I played... Until I read the description ;D
Very impressive you managed to get two made in such a short timeline. I really like the narrative in this one, and the implication of death if you take even 1 second over a mintue. Congrats!