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A jam submission

machinaView game page

Clear through the floors and purchase upgrades
Submitted by flyingrollercoaster — 35 minutes, 55 seconds before the deadline
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machina's itch.io page

Link to your Game Design Doc on Google Drive.
http://shared-verse-4f0.notion.site/Machina-Design-Doc-239944396b2f47b09f77b53798afeaf3

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Clear through the 9 stages and upgrade your character along the way. Defeat multiple enemies in one turn to gain more gold.

Please explain how your game fits the theme:
Most of the abilites the player has damages the player. So you need to manage your health correctly.

Is there anything you'd like the judges to pay particular attention to?
Presentation

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Comments

Submitted

really polished and awesome presentation, would love to see what strats develop from further content! sadly we got hard filtered by firestarter first boss...

Submitted(+1)

The game was pretty addicting, I even finished it. That first boss is a large difficulty spike though and really feels like a filter. I did run into a bug where the shop didn't reset the price for buying health after restarting the game. Overall the presentation was great and mechanics solid! Great game!

Developer

Thanks for the feedback. Impressive you managed to beat it! Do you have any additional feedback on the artifacts, upgrades or skills in the shop?

The worst part, is the health cost at the shop is meant to reset after each floor. Just broke my logic a bit towards the end!

Submitted

from what I remember, I think the “gain 1 health after killing an enemy” artifact kind of broke the game. I don’t think it took into account the max amount of health and over healed me. Ended up with like 30/10 health and it really trivialized the game toward the end.

Submitted(+1)

The game is super cool ! I love the idea. Only thing I would say is that it lacks some feedback on when you will get attacked and when you queue actions to turn. It quickly becomes hard to tell where you will end up and when you will lose health. I think that enemies action takes turn when you select the first action, but you can cancel it and retrigger an action from the enemy. 

Very good game, I had a great time and might come back to it later to go further.

Developer

Thanks for your comment. I'm glad you had a good time with it :)

Unfortunately the exact implementation of the queue, is not quite what I had in mind at the start. Ideally it would work in a more obvious way.