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WeaponBound's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1k1tUgJ86QR6JyVePRqpPiZDi7tuC1s066VsPuxrn9tk/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes sir
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
WeaponBound is an auto-battler/stat-builder roguelike. Where you play as a sword. You upgrade the yourself and pick an owner to use you in battle. At the start of each run you choose a hero to wield you, the hero will then try to conquer the labyrinth. Each door the hero will be given an upgrade that he will personally pick to upgrade you the weapon. The only control you’ll have is choosing your owner.
Please explain how your game fits the theme:
The theme is You are the weapon, so I made it so that the player feels like a weapon, weapon’s can’t choose run upgrades, or when to attack or defend. You are just a weapon, a stat booster basically.
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Comments
Oo very neat idea, can see how this could be expanded a lot~ great work! :)
Thank you!