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Kurereha

350
Posts
38
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12
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A member registered Oct 17, 2019 · View creator page →

Creator of

Recent community posts

Thanks for notyfing!

The great Babolo~

Thanks a lot! :)

Thank you so much! Really glad you liked it! Yeah, playing with a trackpad sounds like a challenge—props to you for sticking with it! Appreciate the kind words!

Glad you had fun with it! Yeah, the sword physics can be tricky, but that’s part of the challenge. Totally get the hand strain thought. Appreciate you playing and sharing your thoughts! 😊

Clink-clank~Thank you :)

That's jolly good to hear! Much appreciated  & thanks again for the feedback! ^^

Thank you, much appreciated!

Thank you!

Yeah,  after 6 the difficulty rails up a bit too much, was really hard to balance it at that time. Thanks for playing & for the feedback though! ^^

Thank you! :)

Thank you, much appreciated!^^

Thanks! ^^ I only wish we had more time to spice it up a bit with other mechanics

Thanks!^^

Thank you! I am glad to hear that, level design took so much testing. :D

Yeah, without the clues, it's a bit hard to get it at start, but once you get it it's an interesting concept and needs some brain-powaa,~ I love the color-choices and the overall theme /vibe of it.  I feel like there's quite the room to improve upon it!

Very cool aesthetics, specially the graphics, but really sets the jolly strategy mood. Game-play was also fun & varied enough. Can see how this could expanded a lot, excellent work on it! ^^

That's an amusing idea and I really suck at this. Destruction and mayhem is always fun this way, jolly solid work!

Lovely. Marvelous art-style and a solid story! Enjoyed it~ 

Ilus

hehe :D

Awesome game! The visuals are super cool, and the atmosphere is really unique. The movement feels smooth, though a bit "floaty" at times. Love the minimal style and how everything comes together. Great job! Like the previous comment mentioned, does indeed remind a bit of Brotato!

Very lovely art-style, everything is quite coherent and in theme. In fact digged the aesthetics overall besides the click sound, that somehow didn't seem to fit there with it's extra crunch, though that may have just been my weird taste.

Game-play was fun, though I would have loved more player interference with it somehow, or more tactics to it, yet still solid work! 

Excellent work with it! Love me that baguette sword too in the docs!

Haha, thanks! Much appreciated~! xD

The game has a solid rhythm foundation, and the music syncs well with the inputs, keeping it engaging. However, the buttons started to desync near the end of a song like previously mentioned —maybe a timing issue? Adding more GFX/SFX  for different hit ratings (perfect, bad, miss) would also enhance feedback.. The theme could be pushed further maybe, but overall really solid work on the game-play. That said, finishing a game is an achievement in itself—great job, and congrats on submitting! 

114 for the first time, 200~ something the second when I accidentally pressed something that closed it it off, oops. Lovely game, always keep you in action haha.

I don't know why, but it reminds me a bit of that old game called "Lemmings". Very neat idea! Love the clean aesthetics and how everything fits together well, although it's a pity that the resolution works a bit funkily - the only down-side. Splendid work!

That's quite challenging for me, but just the right amount~ Very neat idea!

Honestly I've heard Jolt is from heaven, thanks!

Good little game with really great atmosphere, gives out the classic fairy-tale mystery vibes!

Good starting point, works! Adding some sounds and particle effects when the enemies get hit would help a lot! Maybe some variety to the ground and so on. Good progress for  baby coder and hopefully you'll continue it! ^^

Awesome aesthetics, the contrast sure works really well here. The variety of arts was wonderful & game play was solid!

Thanks for playing! Glad you enjoyed it, and no worries—sometimes making it to the end is victory enough! Appreciate the kind words! ^^

Thanks for playing! Glad you enjoyed the polish. The movement definitely takes some practice or time to get into. It took me forever to test all the levels too :D

Thank you! ^^

Marvelous game! I love the art style and theme, and the story was fantastic. I can't imagine how much effort went into the drawings—or maybe you're just that fast!  Superb work with it overall!

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First time & I smuck., now I need to try more, jolly & addictive. Very cute folders instead. 340... böh

Very neat idea and a solid game! At first I got scared a bit seeing the screenshots that i'ts really complicated, but it's quite casual and fun, jolly good work!

Now this is a detailed rts, marvelous work in this time-frame! Really loved the pixel art of it, my only gripe there was that the star in the middle wasn't in pixel art also aesthetics wise. Also maybe some ambience would help a lot, something sinister at times & calm other times to fit in with the "survival".  Game-play would need some balance, but the start is there and loop itself works! Splendid work~

The game has a very charming and cute aesthetic! I’d love to see more grass variety in the level design to make the environment feel even more lush and immersive, rather than just scattered sprites. The game play was enjoyable, though the controls felt a bit counter-intuitive at first. However, once I got used to them, everything flowed smoothly. I especially loved the character portraits and the music—both added so much personality to the experience!