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Kurereha
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Recent community posts
Very lovely art-style, everything is quite coherent and in theme. In fact digged the aesthetics overall besides the click sound, that somehow didn't seem to fit there with it's extra crunch, though that may have just been my weird taste.
Game-play was fun, though I would have loved more player interference with it somehow, or more tactics to it, yet still solid work!
Excellent work with it! Love me that baguette sword too in the docs!
The game has a solid rhythm foundation, and the music syncs well with the inputs, keeping it engaging. However, the buttons started to desync near the end of a song like previously mentioned —maybe a timing issue? Adding more GFX/SFX for different hit ratings (perfect, bad, miss) would also enhance feedback.. The theme could be pushed further maybe, but overall really solid work on the game-play. That said, finishing a game is an achievement in itself—great job, and congrats on submitting!
Now this is a detailed rts, marvelous work in this time-frame! Really loved the pixel art of it, my only gripe there was that the star in the middle wasn't in pixel art also aesthetics wise. Also maybe some ambience would help a lot, something sinister at times & calm other times to fit in with the "survival". Game-play would need some balance, but the start is there and loop itself works! Splendid work~
The game has a very charming and cute aesthetic! I’d love to see more grass variety in the level design to make the environment feel even more lush and immersive, rather than just scattered sprites. The game play was enjoyable, though the controls felt a bit counter-intuitive at first. However, once I got used to them, everything flowed smoothly. I especially loved the character portraits and the music—both added so much personality to the experience!