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A jam submission

TeraView game page

Flip, bounce, and slice your way to glory in this gravity-defying sword platformer!
Submitted by Kurereha (@mustlind), mrimm, TimeTheTea (@timethetea) — 1 day, 2 hours before the deadline
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Tera's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1SB_4pBQi6399c-MGy5SDPZzHFDm2_XnxRDP4sLIp4Ss/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
TERA is a physics-based platformer where you play as a legendary sword. Flip, bounce, and swing through a mystical castle, mastering precision and momentum to overcome challenges and reclaim your purpose.

Please explain how your game fits the theme:
In this game, the player embodies a legendary sword, relying on precise flips, bounces, and swings to traverse a treacherous castle, fully embracing the physicality of being a weapon. Movement mechanics emphasize the challenge of mastering momentum and trajectory, requiring the player to think like a tool wielded for a purpose rather than a traditional character. The game’s design highlights the idea that true power comes not just from being a weapon, but from how skillfully one learns to control and adapt to its limitations.

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Comments

Submitted(+1)

Very fun mechanics! This would be a great mobile game.

Submitted

Very impressive and well made for a game jam! Loved the art.

Submitted(+2)

From all aspects - music, gameplay, smoothness, and graphics - it's an incredibly impressive jam entry

Developer

Thank you, much appreciated! ^^

Submitted(+2)

This is such an... ADDICTIVE GAME XD 

I spent so much time playing this and its so chill too. I enjoyed it!

Developer

Haha, that's good to hear! Thanks!

Submitted(+2)

a great take on the theme!

Very literal ahhaha

Developer

Yeah, only needs someone more to stab besides the materials~ Thanks! ^^

Submitted(+2)

Really good job on this one! Extremely polished, don't have much to add other than how well made it is!

Developer

Thank you, much appreciated! :)

Submitted(+2)

The graphics, UI elements, etc. look super professional!! I feel like i didn't have much agency when it came to the rotation of the sword, like pressing A and D didn't do much. And the sword didn't seem to fly as far as I wanted / expected.

Congrats on a really nice game tho!

Developer

Yeah, it's hard to fiddle with it and find the perfect combination of properties. It does depend a bit on what angle you're stuck in and that too. Thanks for the feedback, much appreciated!

Submitted(+2)

Very nice game! This would be awesome on mobile.

Developer

Thanks! It does already somewhat work on mobile devices(Tested it out and added some touch functionality)

(+2)

Love the game! Awesome game, mechanics pretty nice, music suits very well, I like very much the sfx of the sword. Well done. Really like this kind of games. I'm very happy :)

Developer

Thank you! Much appreciated! ^^

Submitted(+2)

This is really cool! I'm terrible at it, but that's all on me! :D

Very well put together, you should definitely be proud!

Developer

Yeah it takes time to get used to~ Thanks ^^

Submitted(+2)

Woah! This is so polished and finished. I played through 3 levels, I had tons of fun with the mechanics. The amount of polish and game juice made it sooo much better.

Developer

Thank you for playing! Appreciate it a lot. :)

Submitted (1 edit) (+2)

This is neat. You implement it so well, mine almost in the same idea in a way. Anyway thanks for visiting my page :D

Developer

Yeah, we did have similarities,  but you got ahead on the enemies part! Thanks for the comment :)

Submitted(+2)

I like this a lot. Yours is way more polished than mine that's for sure lol. I like the idea of the weapon sticking and had a similar idea but could not get it to work right. 

Developer

Ah just different styles too~ Oh you tried the same? Did you also have problems with the sword trying to teleport away when getting stuck? Thanks for the comment~

Submitted(+1)

I basically wanted the game to work the way it is now but for it to also stick to walls and things. I recall giving up pretty early in the process to make it work so I don’t remember the main issue. It basically just would not work as if I did nothing some reason. I will just assume it’s my experience since I am very new to this but it was probably something stupidly simple that was missing.