Play game
Tera's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1SB_4pBQi6399c-MGy5SDPZzHFDm2_XnxRDP4sLIp4Ss/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
TERA is a physics-based platformer where you play as a legendary sword. Flip, bounce, and swing through a mystical castle, mastering precision and momentum to overcome challenges and reclaim your purpose.
Please explain how your game fits the theme:
In this game, the player embodies a legendary sword, relying on precise flips, bounces, and swings to traverse a treacherous castle, fully embracing the physicality of being a weapon. Movement mechanics emphasize the challenge of mastering momentum and trajectory, requiring the player to think like a tool wielded for a purpose rather than a traditional character. The game’s design highlights the idea that true power comes not just from being a weapon, but from how skillfully one learns to control and adapt to its limitations.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very fun mechanics! This would be a great mobile game.
Very impressive and well made for a game jam! Loved the art.
From all aspects - music, gameplay, smoothness, and graphics - it's an incredibly impressive jam entry
Thank you, much appreciated! ^^
This is such an... ADDICTIVE GAME XD
I spent so much time playing this and its so chill too. I enjoyed it!
Haha, that's good to hear! Thanks!
a great take on the theme!
Very literal ahhaha
Yeah, only needs someone more to stab besides the materials~ Thanks! ^^
Really good job on this one! Extremely polished, don't have much to add other than how well made it is!
Thank you, much appreciated! :)
The graphics, UI elements, etc. look super professional!! I feel like i didn't have much agency when it came to the rotation of the sword, like pressing A and D didn't do much. And the sword didn't seem to fly as far as I wanted / expected.
Congrats on a really nice game tho!
Yeah, it's hard to fiddle with it and find the perfect combination of properties. It does depend a bit on what angle you're stuck in and that too. Thanks for the feedback, much appreciated!
Very nice game! This would be awesome on mobile.
Thanks! It does already somewhat work on mobile devices(Tested it out and added some touch functionality)
Love the game! Awesome game, mechanics pretty nice, music suits very well, I like very much the sfx of the sword. Well done. Really like this kind of games. I'm very happy :)
Thank you! Much appreciated! ^^
This is really cool! I'm terrible at it, but that's all on me! :D
Very well put together, you should definitely be proud!
Yeah it takes time to get used to~ Thanks ^^
Woah! This is so polished and finished. I played through 3 levels, I had tons of fun with the mechanics. The amount of polish and game juice made it sooo much better.
Thank you for playing! Appreciate it a lot. :)
This is neat. You implement it so well, mine almost in the same idea in a way. Anyway thanks for visiting my page :D
Yeah, we did have similarities, but you got ahead on the enemies part! Thanks for the comment :)
I like this a lot. Yours is way more polished than mine that's for sure lol. I like the idea of the weapon sticking and had a similar idea but could not get it to work right.
Ah just different styles too~ Oh you tried the same? Did you also have problems with the sword trying to teleport away when getting stuck? Thanks for the comment~
I basically wanted the game to work the way it is now but for it to also stick to walls and things. I recall giving up pretty early in the process to make it work so I don’t remember the main issue. It basically just would not work as if I did nothing some reason. I will just assume it’s my experience since I am very new to this but it was probably something stupidly simple that was missing.