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Steel Thyself's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/10h980za4Itj_9IVnpaP7T2w74_HKcAESXR7aZXPX5S8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Steel Thyself is an auto-battler in which you take control of an enchanted weapon fighting for survival while growing in strength to defeat increasingly dangerous foes. Alternate between buying items from a shop, constructing the ultimate weapon, and battling foes with their own upgrades and strategies. Scale in strength and construct a build strong enough to survive before your opponents overpower you.
Please explain how your game fits the theme:
The theme is designed around the classic rpg power fantasy of an ever improving weapon, in the game you are the weapon and making decisions on how to become strong enough to defeat your opponents. Choose items and upgrades to grow in power and design your own strategy.
Is there anything you'd like the judges to pay particular attention to?
Just the item systems and gameplay interactions, it's definitely the thing I spent the most time on and am really proud of how versatile and modular it came out.
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Comments
Good game, I lost 4 hours
A fun auto battler. Simplistic in design and easy to play. the enemy variety was small and no enemy stood out as too challenging and/or unique except for the final boss.
A very well made, fun and chill game. Really simple to play and understand. Great work!