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zachbosseye

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A member registered May 28, 2017 · View creator page →

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A Good vampire survivors like. The introductory mechanic of the game put me a bit off though but after I realized I did not have to use it I ignored it completely. the weapons you get adding to the music was a nice effect though.

A fun auto battler. Simplistic in design and easy to play. the enemy variety was small and no enemy stood out as too challenging and/or unique except for the final boss.

A very unique and difficult platformer that utilizes each weapon very well. The use of every section and backtracking is cool. the fact that no weapon gets left out even at the end is impressive. Each weapon's introduction keeps the game new and fresh throughout.

a simple game. Art style looks great. the game is short and leaves something to be desired. beat the game twice in a row by playing first five cards given.

A simple beautiful game. The art and game match great and the bad ending is funny.

A great simple game. the tutorial is very consistent and has many safety nets. the levels get interesting and camera movement makes it interesting. the difficulty becomes very easy if you hold down the slow button for the duration. the art style and CRT effect add a ton to the game.

Really good stylistic game. simple and interesting gameplay loop. the additions to your kit as you progress add a lot.

A great roguelike in similar style to shotgun king. The buffs you can get are all great and have their own place. The difficulty is what is to be expected to the game and is decently hard. The visuals and sound are also fantastic.

The game does not have any win condition. due to the nature of type swapping, the game will always end in a capture or a softlock.

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A great card roguelike. Each type of thing to infect feel unique and different. the difficulty of the game really is highest when two healers are near each other. personally, the game feels too easy and that the only thing stopping you is time and not by enough.

A fantastic roguelike game. the inspiration from billionaire is easily shown. But despite this the difficulty scaling of the game is too easy in my opinion. The choice pool for the game in both squad and properties also leaves room to explore. Overall a great gameplay loop that leaves more to be desired. I have to ask is Monopoly U-build the inspiration for the hexagonal board? Also if this gets updated would love to see some visual difference in the moving characters like cat ears for the fat cat.

The game was great but ruthless with its difficulty. The movement never felt fully consistent and sometimes felt like a gamble but was satisfyingly fast and easy to use. the fire mechanic introducing both timed and multi-segmented areas were interesting. the rope mechanic felt underutilized to me as they were just a way to move a barrier for theatrics but could have been a dash prevention method or something like that. I also somehow managed to softlock it.

Nice question! The answer, honestly not that hard, the movement is using Godot AStarGrid and each type of player has simple logic for where they want to move.

Thanks for the feedback! What is happening is that since a defender can only tag a runner on their half of the board, once a runner gets across that halfway point the runner successfully captures the flag.