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A jam submission

Viral RushView game page

Take over someone's body as a mass of virus
Submitted by LowPolyFreak — 1 hour, 44 minutes before the deadline
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Viral Rush's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1YMFLI3_vUbkXEYOtB6IzE-UHsGtJn6CVvUVfcYXahVo/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
3D action game where you play as a mass of virus, speeding and cutting your way through your host's circulatory system.

A morphing mechanic allows you to change the shape of the mass to cut thru enemy lines or pass in small gap.

Can be played with Keyboard or Gamepad.

Please explain how your game fits the theme:
Use the morph ability to go through obstacles and fight legions of white cells.

Is there anything you'd like the judges to pay particular attention to?
The morphing mechanic is a new twist on the Starfox style loop, allowing a different approach to combat and obstacle design.

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Comments

Submitted

Very Cool! Graphics are way nice. Game play makes 100% sense immediately. Wished it went faster, or like a accelerate button? Cool animations

Submitted(+1)

It's pretty cool. I made somewhat similar game for lowresjam 2023 https://wubwubone.itch.io/hemogoblin

(+1)

Very polished with a solid core gameplay loop. It's lack of adjustability can be problematic for some players of lower skill and the tutorial graphic's simplicity can hurt the first player experience by misleading some players who skim it over reading it but overall a very fun, challenging experience.

Submitted(+3)

I finished it!!! The game is pretty challenging. It took me a while to figure out what the morph does, even after reading your very professional looking tutorial graphic. Took me a while to figure out I wasn't supposed to dodge them. Then i tried matching their shape. Then i finally tried crossing their shape. Once you get the hang of it, it's kinda fun to execute the sequences, tho I'd probably increase the timing between shapes juuuuust a tad. Great job!!!