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A jam submission

Project T7View game page

Play as a mutant trying to escape the laboratory and fight your way to freedom.
Submitted by MechaFrog (@MechaFrog22), LadyKurai, Leo, noey (@noey_3S), gokcankrc (@kyundes) — 7 hours, 7 minutes before the deadline
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Project T7's itch.io page

Link to your Game Design Doc on Google Drive.
https://proximal-message-4d3.notion.site/GDD-Project-T7-1878fd95728e80eea116f787931d971d

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
“Project T7” is a top down Puzzle Adventure with Action Elements where you play as a monstrous creature utilizing your movement and attack mechanics to solve puzzles and escape the laboratory where you were created.

Please explain how your game fits the theme:
The theme "You Are the Weapon" is at the heart of Project T7. Players embody a monstrous creature designed as a living weapon, created by the laboratory. You fight, kill and cause mayhem as you try to escape the laboratory and find your way
to freedom.

Is there anything you'd like the judges to pay particular attention to?
No

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Comments

Submitted

Nice game. I did not totally get why there is puzzle mechanics if we can just crush the walls. The rooms feel a bit too empty, but I think it's because they are too big.  The found the character a bit slippering. I like the atmosphere of the game  with the alarm, and the music.

Submitted

love the rolling and the fact that if you roll into the wall it cracks. simply great! some of the colors were very similar and i got confused why certain doors weren't opening. but it was fun! great job!

Submitted

Really cute lil guy rolling guy! Fun to play as him. I wish the camera was a bit more zoomed in. Really cool that there are multiple endings and different ways to approach the puzzles (my favorite being just breaking down the walls).

Submitted

I got completely lost in the first stage and just tried to kill everything I saw. Having to hold a button to stay rolled up was not great, and having two control schemes when trying to move rolled up wasn't very helpful for me.