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A jam submission

The Reluctant SwordView game page

Submitted by MooreGamesStudio — 13 hours, 33 minutes before the deadline
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The Reluctant Sword's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/16x1yolaPhywAdSn82mLhdLRcmAvUIJQJ09dCg_dGUs8/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Keyboard controls only. 123, WASD, and R
A sword that no longer wants to fight and locks itself in stone to remain for all of eternity.
The game's backend is built with random values. The player won’t know how many times to press a button and which button needs to be pressed. The buttons light up in a randomized order to indicate which one needs to be pressed.
The basic concept of an older obscure arcade game. The sword is in a stone and a hand is trying to remove it. You need to mash the lit up buttons repeatedly until the hand slips off and you win. If you are too slow, the hand will pull the sword out, GAME OVER.

Please explain how your game fits the theme:
The Sword was a weapon and you need to help remain in the stone so it may rest

Is there anything you'd like the judges to pay particular attention to?
null

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Comments

Submitted

Hello fellow-reluctant sword enthusiast! I was browsing the list of jam submissions and thought yours concept sounded similar to ours, but it's delightfully very different! I like the arcade cabinet aesthetic a lot. Makes for a very simplified control scheme and I could see something like this sitting in the corner of the local bowling alley.

It seems like after you pick a level, theres a silent timeout before it begins. An action to begin on player input would be good. The game just sort of starts without warning, making it hard to jump on the appropriate WASD key right away.

Fun concept, game sibling!