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Stabotage's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1pEF_fB6PumAl7Z7_B5Kv6hfK5Ux6e8WuaY7KMfdvCrE/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Stabotage: From Sword to Plowshare takes place in the caravan of a traveling hero, who seeks to gain reputation and fame across the land. His plan? Engage in harrowing battles, build a legendary name, and carve his story into history. However, not everyone—or everything—is on board with this vision. The hero’s sword (the player) has grown weary of battle and bloodshed, longing for a more peaceful and productive life… like farming.
During the day, the sword does its best to sabotage the hero’s efforts, subtly limiting his kill streak without arousing suspicion. This phase plays out as an RPG-inspired turn-based battle where the player must manipulate combat in ways that increase the hero’s chances of failure—without getting caught. This awareness adds an extra layer of risk, tracking how close the hero is to realizing his weapon is working against him.
At night, the sword embarks on its own grand adventure. In a fast-paced, Metroidvania-lite platforming phase, the player races to the edge of the map to acquire new abilities, unlocking even more creative sabotage options for the following day. But there’s a catch—fail to make it back before dawn, and the hero may realize something is amiss, leading to the sword’s reforging and an untimely end.
This game was created for Pirate Software’s 16th Game Jam, blending strategy, stealth, and platforming into a unique tale of rebellion, risk, and reluctant heroism.
Controls
The Day phase is a mouse-controlled, turn-based battle situation. The night phase operates as a standard platformer.
W/A/S/D to move
Spacebar to jump
E to interact with objects
I to open the ability inventory, which uses the arrow keys to navigate.
ESC or P to open the pause menu
Please explain how your game fits the theme:
The jam is and was a fun time to do a project with friends. We managed to con one friend to join us this year and between you and me - he's hooked. Jams for life. (It's 3 am.)
Is there anything you'd like the judges to pay particular attention to?
Just have fun. Like we did. (It's 3 am, still.)
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Comments
I can't get past "this whole thing is horse shit"?
Am I missing something? :'(
There should be a scene transition after that line, which drops you into the tutorial. What browser are you using to play?
That should just have a text box click through then a short pause before changing into a new scene. Would love to know your browser and version to see if we can replicate. Thanks playing!
Fun game! I appreciate the humor and unique take on the theme.
Thanks for the feedback!
Had a fun time, got stuck when talking to the rune woman. The sprite assets are really nice, loved the tongue in cheek dialogue. What is the wiggle rune supposed to do? I couldn't seem to get it to work.
Hi! One of the developers here, thank you so much for playing our game!
The tutorial section was one of the last pieces we implemented so there are some (very) late-night considerations that eluded us. Once you've completed the full interaction with the hooded figure, you can return to and interact with the campfire to continue on to the game. The purpose of Wiggle (and the 12 other runes scattered across the map) will be clear!