We love an anthropomorphized sword! Fun game! I counted 539 bricks! JK, this was really nice. A few typos here and there, but fun dialogue choices. I love that folks still make games like this when the more "eventful" varieties have become so much easier to make. Narrative is fun too!
I noticed that scrolling on my mouse would rewind the screens. Maybe that's intended in Ren'py but until I figured it out, I inadvertently replayed a few sections of dialogue one at a time.
Great work!
curbsideaudio
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I love a visual novel and I think you're onto a good concept here. Great animation, music, and dialogue. If I were to give any critiques, it would be to move the dialogue closer to the action. I noticed I was missing some things on screen as I read the text way down in the far left corner on my big monitor. Otherwise, please make more!
Question: What font are you using? It's really nice.
The selection of words to type was a little too repetitive and I'm not clear on how the skills play a part, but I really enjoyed the narrative and environment of this game. Great art!
There were occasional bugs with the response selections rendering. Grabbing the scroll bar would make them appear as expected.
I loved this! Great sense of humor, nice graphics, and just enough resource gathering to scratch the itch. Just when I was starting to feel bad about deforestation, I noticed the trees grow back. Nice touch!
The shop UI should probably be navigable with keys, since the rest of the game and menus are too. But you noted that in your description. My only other quibble is the speed of the water animation. Makes me a little dizzy, but I'm particularly susceptible to that.
Keep going! I love the characters and, with some more interesting geography and tasks, I'd be compelled to play further chapters!
This took a few rounds to fully understand, but once I did, I couldn't stop playing. A genuinely fun and clever generative puzzle!
One misconception I had was that the thought bubbles with arrows indicated direction, which might influence a room movement on my part. Then I realized the arrows were always pointing right. One small improvement might be move-hinting for the Meeps like the piece preview in Tetris!
So far, an early favorite in this jam's submissions. Awesome work!
I had a difficult time working out the controls. After the sword randomly phased onto the ceiling of the first room, I couldn't manage to find a way to progress before time ran out.
That said, I like the idea of the sword being able to scale a wall by sticking itself into it. The music was great, albeit a bit loud. The options item on the main menu didn't open any configurable dialogues.
Cool idea!
I adored the art style. The color palette is bold and foreboding! Great music and sprites too. The ambiance is fantastic.
Unfortunately, I couldn't make it beyond level 2. I was able to kill the second enemy there twice using the second ability, but both times I died as well and therefore couldn't continue.
Happy to try something else, otherwise I'll revisit again later! Good work!
Hello fellow-reluctant sword enthusiast! I was browsing the list of jam submissions and thought yours concept sounded similar to ours, but it's delightfully very different! I like the arcade cabinet aesthetic a lot. Makes for a very simplified control scheme and I could see something like this sitting in the corner of the local bowling alley.
It seems like after you pick a level, theres a silent timeout before it begins. An action to begin on player input would be good. The game just sort of starts without warning, making it hard to jump on the appropriate WASD key right away.
Fun concept, game sibling!
Hi! One of the developers here, thank you so much for playing our game!
The tutorial section was one of the last pieces we implemented so there are some (very) late-night considerations that eluded us. Once you've completed the full interaction with the hooded figure, you can return to and interact with the campfire to continue on to the game. The purpose of Wiggle (and the 12 other runes scattered across the map) will be clear!