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Kins of Shotguns's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bZxf9gaI6gd9b5Fbj1TXPigINmXM2LRyo3XG95m4fZ4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes. Absolutely.
Is your game set to public on itch.io so we can see it?
Yes. Indeed!
Summarise your game!
A roguelike shotgun that is blinded for some reason. You have 6 shots, and you don't know those six shots (they're live rounds).
Please explain how your game fits the theme:
The game is simply you playing as a shotgun. You're the one to choose the destiny of the shotgun itself, whether it be aggressive or as strategic as one can possibly be.
Is there anything you'd like the judges to pay particular attention to?
Any bugs, possibly SFX or music suggestions. Any general suggestions would be awesome to help me and my teammate become a better developer. Thank you in advance Goblin King for letting me stay up until 12:37 AM PST to submit this game!
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Comments
A roguelike game that has a unique concept but due to the lack of explanation and/or tutorial it is hard to understand fully just by playing. The rack option seems useless and a strategy that did not fail me at all was shoot until bullets match number of enemies then end turn and it was not punished. Shops/Events felt few and far between so I could not upgrade as fast.
I appreciate the feedback. The more I looked into it, the more there was that I had to input into to understand, and it was difficult to balance the punishing aspect if all did come to play. Thank you for trying regardless!