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A jam submission

Rogue RoscoeView game page

A small game made for Pirate Software Game Jam 16, also my first actual game
Submitted by Azeke2 — 7 hours, 21 minutes before the deadline
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Rogue Roscoe's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1aroY9p4L71br7Obf68KD3UO9ugLx6jD3nu74AePwkqM/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Rogue Roscoe is a game where you play as a rogue gun. With this your form of attack and movement are one in the same.

Please explain how your game fits the theme:
I took a fairly literal interpretation of the theme. My idea with this was that as a gun your form of attack and movement would both be the same, and as such you would need to switch between offense or evasion as shooting in the same direction for too long opens you up to enemies.

Is there anything you'd like the judges to pay particular attention to?
This is my first game and game jam, thanks for looking at it at all!

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Comments

Submitted(+1)

Congrats on the first game and game jam! Really satisfying recoil effect on the gun.

Submitted(+1)

super simple but fun! aiming was quite hard though

Submitted(+1)

This was surprisingly fun for how simple it is. I wish you had a background pattern, because initially I couldn't tell my gun was moving, I thought when I shot I was applying a force to the enemies. It wasn't till I caught up with a loose projectile that I realized I was moving, and then I was able to kite enemies into stray projectiles so that was cool.