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A jam submission

Pie or DieView game page

You play as a sword, shield, and bow, defending a delicious, and conscious, pie from hungry goblins.
Submitted by Press AB To Start, theo_artin — 6 hours, 56 minutes before the deadline
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Pie or Die's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/10_Fkko09OZIYcAZK3UdXao8e_6K024-a1KCHxeSciFQ/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes, it says "general access, anyone with link"

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
In this game, you play as the weapons of the protagonist, who is a sentient pie (read backstory in game or gdd). You play as a sword, shield, and bow, and the protagonist blindly walks towards their next goal. Hungry, pie loving goblins want a piece of your protagonist, so protect him! The protagonist will occasionally need you to activate a trigger to proceed, and their speed may change (they may just try to run away from the goblins). There are power ups to heal, increase max health, and increase damage, but you better get them when you see them because your protagonist might not wait around for you to line up the shot!

Please explain how your game fits the theme:
Theme is "you are the weapon," and in this game you exclusively control the weapons, thus, you are the weapons.

Is there anything you'd like the judges to pay particular attention to?
I tried to encourage the player to use all abilities at their disposal, and introduce them to the mechanics gradually. The sword slash and stab gets rid of basic goblins quite easily. The shield blocks all damage besides the bash attack of another shield, so you either need to knock shield goblins away, or parry their attack. Bow goblins won't intentionally get close, so you may need to use your bow to eliminate them. Based on my play time, these mechanics work together pretty fluidly if you spend the time to learn them, so I hope you will notice how all the mechanics are important, and work together to achieve your goal.

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Comments

Submitted(+1)

Very charming graphics and cool gameplay!

Developer

Thank you so much!

Submitted(+1)

I like the idea of not being able to control the player at all, really cool idea! Also love the pie :3

Developer(+1)

Thank you!

Submitted(+1)

I very like that I am forced to switch weapons based on situation. Bow for upgrades and archers and sword for everything else. Just shield I didnt find as useful, but most likely I just dont know how to use it properly.

I also like that feeling of being some bodyguard for a Pie who just wanted to go for a nice walk.

Awesome game!

Developer(+1)

Thank you for playing our game! I just couldnt help but add something dumb to it and a pie was exactly what it needed.

Submitted(+2)

Good Idea! Maybe a more physics based system? I loved the spinning around with the sword part.

Submitted(+2)

Nice work! I think the combat could be tuned a little more! I mostly used the sword because it seemed the strongest. Good job!

Developer(+1)

I agree on the combat needing some tuning. Unfortunately, I was the only person who had a chance to play test it, and as the person who made the game I am not a good sample for a new player. I tried to do what I thought would be best for a new player, but ultimately I need new player to tell me what's best for them lol. Thank you for playing