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A jam submission

The Dungeon Has EyesView game page

Dungeon crawler where you possess creatures
Submitted by Headphone Turtle Games (@hp_turtle_games) — 3 hours, 55 minutes before the deadline
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The Dungeon Has Eyes's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1qIRSGTrQp6gd9T_srxcISJ1bza1uGcQ7z0xh2xxLRjQ/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The player plays as a weakened Warlock that has been recently defeated. They must regain the strength and leave the dungeon. The Warlock is able to weaponize his own soul, and gain souls from the monsters by possessing them.

Please explain how your game fits the theme:
The player weaponizes themselves through possession to kill the monsters of the dungeon, to accomplish their objective.

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Comments

Submitted(+1)

neat! I like the aesthetics. it was a little underwhelming when the eyes saw me and it took about 3-4 min for the monster to come find me though!

My only big gripe with this game is the movement is really sluggish (despite being a weakened warlock) - it always felt like the character would take an extra (really large) step and gets caught by the eyes easier

Developer(+1)

Thanks for trying out the game! Usually when the player gets spotted, the script teleports the monster nearer to the player instead of having the monster walk all the way, but I guess there are some bugs there that I need to fix.

Guess I have to put in more work into the difficulty and player movement. Thanks for the feedback! :)

Submitted

Not a problem! I look forward to this one getting updated ^-^ 

Submitted(+1)

I'm not generally a fan of horror games, but I decided to give this game a try anyways. I think the aesthetic is nice, and the animation of possessing a monster is amazing! I can't give much feedback as I am not really sure what horror games need to focus on, but the game does leave you in suspense when navigating through the dungeon! One thing I must say though is that the walk feels a little too jumpy for me.

Developer

Thanks for trying it out! For the walk I wanted to create kind of a limping effect, but I guess I should to tone it down a little bit more. Appreciate the feedback!