I love the concept of this game - it is very stressful and cute all at the same time the art is really well done and the music really feels like I am in a shopping mall going about my mundane day
I would love to see an ending where you guy just rages and flips the table and walks out haha
good work guys! <3
Taku
Creator of
Recent community posts
Hey Makbran!
for the pop out of the lock mode, there is a 3 second fail-safe that'll put you into the flying mode, maybe shrinking that down could help?
I do agree with the bomb mode, and it's one of the things I have already addressed (uses less charge, and charges faster) eventually I want to have puzzles that you can't use the torpedo mode for (because of space constraints maybe?) so it needed tuning :)
The bins have been addressed too, that was our biggest feedback item from the community so I've made it wayyy more clear that these can be interacted with
Thanks for the thoughtful feedback, it's really appreciated:D
Holy crap hahaha solid effort!
This is pretty much how I was playing to test new features too 😄 😄 (coming back to the first phone booth in particular to get the guy later)
Yeah the ground clip was unintentional - happens when you are spinning in the are because I forgot to set terminal velocity on that state, it's been patched out (sorry)
all good!
it seems that's our biggest feedback item at the moment. I have addressed this already in a future build to really show that the bins are a thing you can interact with - rather then just being a item in the scene :)
there is a hidden mech where you can roll around a bit to charge - its not very much but it was more in the case of if you needed just that little bit more but cbf walking to the nearest bin to get more crumbs haha
Thanks LowPolyFreak!
Rolling isn't the intended way of getting more charge, there is a tutorial at the start saying E to interact on the trash bin but I feel that hasn't been obvious enough. I have added in the speech bubble that I will add in after the jam to make it more clearer :)
And yes! In the future there will be more ways to interact with the environment with the explosions - the intention was to make a playable vertical slice, rather than a full game from start to finish
Thanks for the feedback though, it's super appreciated ☺️
Thanks for the kind words KelvinHM!
rolling for charge wasn't supposed to be the main mechanism for regaining charge - it was pressing E to interact with the green trash bins that give you unlimited crumbs. There is a tutorial for this but it looks like we need to make it more obvious :)
We wanted to ensure that we didn't scope creep so the game itself it pretty short but we made sure that everything else we did made up for it haha. There's also how much time in the day we can set aside for this (I work full time, and am a dad) so I only really had a few hours a night to work on this.
After the jam the game will get updated with a few QOL things that we have noticed and hopefully we can add more content
Thanks again!
Cool game ! I feel like the bullet speed needs to be like 20% faster then the player, I found when first playing the game I was shooting and walking towards the enemies but because the bullet is exactly (if not under) my speed I was getting hit first
really good foundation though for something a lot bigger - I hope you keep updating!
Whats brown and sticky
a stick
Cool game! I enjoyed it!
I think for feedback id give is the game feels very slow - and with the scaling of the attack in the shop it does not feel like you are getting a substantial upgrade so I found my self clicking the basic attack a lot just trying to build more coins.
On that the story at the start as it was typing felt very slow , I wanted to just skip the typing animation but it skipped the whole story, had to refresh the game to go back and read it all haha
Would like to keep an eye on this and hope to see it grow!
Such kind words ; ; thank you again!
Yeah we had to keep it quiet short just so we could stay on track with our already insane idea haha.
After the jam there's some QOL I will be fixing up right away. The team and I are considering adding more content at the moment too (hopefully in the near future)
We are all a bit coo coo bird brained ATM haha