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Taku

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A member registered Apr 03, 2018 · View creator page →

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Such kind words ; ; thank you again!

Yeah we had to keep it quiet short just so we could stay on track with our already insane idea haha. 

After the jam there's some QOL I will be fixing up right away. The team and I are considering adding more content at the moment too (hopefully in the near future)

We are all a bit coo coo bird brained ATM haha

Haha Thanks Rythim Man!!

Cool concept! I enjoyed!

I got humbled by my reaction times though LOL

oooh I see some good potential here. 

SFX: this would have really brought this up a notch. I was particularly confused with the button to move the turret, I wasn't sure what the box was and I pressed e on it but my character was in the way of the line moving so I diddn't visually see it move. Hearing the click of the button - or the turret starting up/rotating would have mitigated this!

Tutorial: totally needed for this - even just text on screen would have helped!

Pacing: Other comments suggest its too slow, but I actually liked the pace. to me it felt like it was setting the mood and tone for the game, but that being said it should feel a little more obvious that you are in a cutscene

Artwork: I actually really enjoyed the art in the game

Will follow and hope to see this updated after the jam! Keep it up!

Thanks irony!

I am glad you liked it!

Not a problem! I look forward to this one getting updated ^-^ 

It's all good! Hope the game gets updates after the jam ^-^!

I liked the idea!

the auto aim jsut doesnt work, I thought it might have been the closest enemy by it kinda did its own thing. Thankfully the ALT aim was there and that made it muuuuch better

I dont know if it was a bug - or I am blind but I diddnt see anywhere for the players HP? I feel like i could get hit a couple times but it was hard to know if I did or diddnt get hit

the sheep is v cute <3

cool concept! and for your first game too you have done very well

Congrats on your first game AND game jam!

cool concept! I wasnt able to get very far into it as the sensitivity was far too low so I couldn't turn very well

really cool concept! I feel like with some fine tuning of the puzzles this would do really well! 

my only gripe with this game was that I wasn't aware initially that I had to jump ON the spikes and walking through them was fine to do so, so I thought I was soft locked to begin with

regardless, keep it up!

I wasnt able to play this very well because of the camera sensitivity - even turning it all the way down on my mouse and windows settings the character felt like they had drunk 400 redbulls

cool idea! music is cool too!

After a while the puzzles started to hide under the tiles that they appear from, and the question does not show making them unsolvable. I also wasn't a fan of the smoothed cursor position, it made it feel like the cursor was skating on ice!

'spend all day sleeping' to release the dolphins haha

I enjoyed hehe

neat! I like the aesthetics. it was a little underwhelming when the eyes saw me and it took about 3-4 min for the monster to come find me though!

My only big gripe with this game is the movement is really sluggish (despite being a weakened warlock) - it always felt like the character would take an extra (really large) step and gets caught by the eyes easier

pretty neat idea! 

I wasn't able to use the R key to interact or possess - Keep it up though!

you have a really cool concept here! wish there was a bit more to play!

This game made me realize that I am horrible at typing haha


great concept! I wish the typable text however was a bit more noticeable. I found I would accidentally type the other stuff on screen from time to time (probably yet another skill issue on my behalf)

great concept!

cool concept! music is a bit too loud in the dialogue screen but overall I enjoyed it!

Thank you das_zol!

Very valid complaint and the team and I are taking this very seriously. This will be tended to post haste

(glad you enjoyed yourself, despite our shortcomings!)

you played a game about an immortal exploding pigeon haha

After the jam I plan to add in settings and rebind-able controls :) Audio will be adjustable in the future!
Thanks!

Thanks FailCow!

I appreciate the kind words, Glad you enjoyed yourself!

Cool game! I wish the weapons lasted a bit longer however because I would spend a bit of time trying to find where that cheeky pickle may be hiding haha
Music is fantastic!

Thanks for the lovely comment nickbdawg!

We just had to animate them eating, that was without question haha. I do wanna see if we can add more animations to different actions in the future haha

Roll can charge up the metre but also pressing E on the green bins gives you unlimited crumbs :) 


Glad you enjoyed yourself!

hey jeanafu!

Thanks for the lovely comment! I am glad that you enjoyed LEG (try holding leg for a bit - 3 seconds will do ;) )

I will do! I did see it last night but I had IRL work in the morning and have yet to go through more of other peoples submissions haha

Hey PyramidSoft!

Thanks so much for the kind words - our entire team is so happy that the games being so well received (myself included!)
I spent a fair bit of time on specifically the bounce to make sure it 'felt' right simple concept to add but a pain in the ass to dial in and get right haha

if we do decide to work on this further, I like the idea of the game existing in a bit of an open world - so things like unlimited bread mode or something can be done (you can get unlimited crumbs from the bins though)

Thanks again <3

Coo~~

Hey InVeRnyako!

Thanks for the kind words!

if you press E on the phone booths to start the quests the icon above will change to a ... meaning the quest is still active. (and a ! means that the quest is completed and you need to get the bread)

i have plans in the future to make this a bit more clearer but keep blowin things up and you will get there (ending is the best bit hehe)

When I was prototyping the torpedo mode it took me a while to get used to it also - but after a bit it clicked and It was good from there. I find the trick was to stop moving before you enter torpedo mode haha

Glad you enjoyed yourself Vielem!

Thank you for playing Zayed!

cool game! I had to turn down my mouse sensitivity a bit but overall very fun <3

Love the art! Jiri is very cute <3

Hey hey Captain MelonLord!

Thank you! I'm glad you enjoyed yourself haha

Id personally would love to play with the mechanics more and add in solutions that make the player come up with wild ideas haha, more torpedo usage, and I also want to do more with the rolling and crawl haha


I was curious surprisingly untitled goose game only got mentioned twice in our server. One was a request from myself because I wanted a coo button and the other again from my self saying that they used fmod for their audio solution haha. But I do get what you mean!


A co-op mode would be chaotic - I would go out of my way to ensure players could collide with each other too because I think it would be funny to see 2 birds falling from the sky haha

Haha thankyou NobbyBoogins and grandchildren! 

Hey jessemauer!

I'm glad you enjoyed the game!

Thanks SkyFire47!


Glad you enjoyed it!

Hey TheWorldsCutestGamer!

Originally we didn't have the quest markers but I had felt the same way so I added in the markers the day before the jam ended haha - I have a good idea in the future on how to mitigate this in a very....on brand way haha ;)

Glad you enjoyed the game though! and shoutouts to Chirpy-chi for the kickass animation!

THANK YOU RCCOLA96!

WE REALLY APPRECIATE THE KIND WORDS! HOPEFULLY WE GET THE CHANCE TO WORK ON THIS MORE AFTER THE JAM!

Coo~

Thank you, pythosaurus!

Hey YouCarryOats!

Thanks for the feedback! Accessibility I feel gets shafted in jams a lot but it'll be one of the things that I will work on after the jam ends! hopefully with controller support and rebind-able keys :D

Glad you still had a good time with it though!