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A jam submission

Ruby RedView game page

A game about crafting items to save a village
Submitted by qengu — 5 hours, 49 minutes before the deadline
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Ruby Red's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Sc4veYrAHT8nxWmLMPFaAiav58aVf4VXy4d707p-Ij0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A game about crafting items in order to fulfill certain NPC needs. Includes crafting, item pickup, shops and more.

Please explain how your game fits the theme:
("Ruby" refers to the player)
more details can be found in the GDD.

Ruby chooses to help the village by crafting armour/weapons for the villagers instead of fighting the monsters directly herself. There are two possible interpretations of the theme in this story:
A “weapon” is a tool that can create great effects, however such effects are dependent on the wielder. Without the abilities of the wielder, a weapon is useless on its own. On the other hand, the wielder has a heavy dependence on the weapon of their choice. Without a weapon, a combatant cannot do much by themselves. Thus, a weapon and its wielder form a symbiotic relationship. This is analogous to Ruby and her village. She cannot do anything by herself as she does not want to reveal her identity, however, the village cannot do much without her help. In other words, the player (Ruby) is the weapon that the villagers yield.
Ruby quite literally crafts weapons for the villagers to wield during their fighting.

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Comments

Submitted

I love the whole concept of crafting games like this, hence my comparison to Potion Craft on the game page. It feels like it has potential to go further! I did seem to get softlocked when a villager demanded a golden sword and I had no iron and no way to get any but I guess c'est la vie.