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Unstoppable!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11NhCS3WEn57aptjtzhmD5zSRRL8j_PFILjGzE2kaDTU/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Unstoppable! is a game about being a triangle and being attacked by shapes with more sides than you. I absolutely loved the classic Asteroids as a kid, so I kind of wanted to make something a little similar.
A core mechanic of the game is the idea that when you hit a shape enough to kill it, it splits into two of the shape with one less side. For this version, I've had time to implement the Square and Pentagon enemies. As such Pentagons split into Squares, and Squares drop "triangles" that the player can p[ick up to make themselves more "Triangley" with "Triangleyness". These serve both as the player score and currency for buying upgrades.
One thing I've always found a bit meh with Asteroid clones (and similar) over the years is their approach to walls and arena boundary. It can vary a lot. So two of the upgrades I've included is the ability to toggle how the wall behaves between Brake (the default), Bounce and Wrap. I figure they could each give some interesting play results for people that are skilled enough.
I've tried to keep the controls pretty simple and in a cluster so that you can fairly easily one hand the game. I've stuck to fairly bog-standard buttons. WASD, QE, Shit and L-Alt. These do these things: -
- Thrust: W
- Turn Left/Right: A/D
- Brake: S
- Dash: Space
- Change Walls: Q
- Instant Kill: E
- Stealth: Shift
I wanted to include a boss enemy of a Circle as well as a couple of other enemies, but I simply ran out of time (personal issues). The same is true of music, sound effects, "fancy" effects and controller support. It also still needs a heck of a lot more balance tweaks I think.
Please explain how your game fits the theme:
I took the theme very literally. You are a triangle. Triangles are pointy. So unlike Asteroids, the way you kill things is by just bloody ramming them with your pointy self. You are the weapon, literally.
Is there anything you'd like the judges to pay particular attention to?
Not particularly. I'm well aware this game is basic and lacks the polish and refinement that a basic game requires to be special. If you want to know a bit more about me and my personal goals with Unstoppable! then feel free to read Appendix A in my GDD, otherwise please feel free to skip it.
Thanks peeps, hope you find it at least a little fun. I learnt a lot from this.
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Comments
I like it as a proof of concept/prototype. The movement took some getting used to, but that's not a bad thing for sure. I liked the style of combat (as someone mentioned, its reminiscent of the Mario ghosts which is a fun, rare mechanic). Good job!
The AI definitely needs some improving, they weren't really fun to play against. They were mostly just annoying.
I like the idea that you are going form and i think this is a very base to work upon, so goodluck.
I did have one small issue where, when after a game over, my initial score is -1.
This is great, after i relized it's more like the ghost in mario, so letting those squares come to me first and then destroying them. Really like the upgrades. Art is obviously minimal but i like it for this kinda game. Good job!
Haha yea, that's a great way to take them out early on. After a bit of time they speed up and become more like bloody piranha though 🤣
Thank you very much for your time 😊
It's pretty hard to catch the squares because the players speed is pretty limited, also, unlike in regular asteroids you cannot speed up much. I do like what you were going for though, a game where you win by ramming into your opponents is pretty fun. You may not have gotten as much done as you originally hoped for, but at the end of the day you still made a game and I think it's pretty fun =]. Good job!
Yea i think the square movement needs some work to make them a little less adept at juking the player. As they are, for the lowest enemy they're just a bit too tricky to take out and just a bit too dangerous if there's a lot of them and they don't get taken out fast.
Thank you very much for your feedback! ❤️
Once I'm at the computer this eve I'll come give your game a poke 😊
How do I catch the squares? Is my goal to kill them or avoid them?
The goal is to kill them. They can be a little fiddly because of how they try to retreat when you are heading towards them. The key is to try and get them fairly fast, because they very very slowly get faster.
I liked the movement controls for this, it felt alot like asteroids c: the variety of abilities and being able to level them up between rounds is pretty cool too! Alot of interesting mechanics, amazing work!