Love the visual style of this, it comes across incredibly well polished. You managed exactly what I wanted and failed with my submission.
You really nailed the theme too!
Over all this feels like a real strong submission!
Love the visual style of this, it comes across incredibly well polished. You managed exactly what I wanted and failed with my submission.
Maybe I'm missing something with the gameplay though, or maybe I'm just lame, but having your cells move towards the mouse at the rate they do, plus needing to use the mouse to aim... basically just had me suiciding all my cells on the second enemy? Which was as I'm sure you can guess a bit frustrating.
The controls were a little frustrating for me, felt like half the time I was either firing things not where I wanted to or zooming in a direction that wasn't where I thought I was pointing. That and not really being able to aim upwards to scoop up previous resoures.
The gameplay itself was interesting. It had a claustrophobic feeling despite it being a wide open ocean space and the darkness made you feel something might be lurking out there which added a certain tension to it even without the air supply.
I like this a lot. Like you've said above, the creature behaviour really is very cool. I like how they flock about. Would be interested to hear a bit more of a breakdown of the logic behind it.
Its got a bit of a Devil Daggers vibe? But maybe thats just me not managing to avoid the things very well.
Feels like theres lot of room for further expansion on this! Really interested to see where it could go.
A fun take on the whole "You're shooting something up int he area and buying upgrades to make it go further" genre! Simple but fun.
But I gotta ask, can we have some sort of "hold button down to keep attacking" function? By the last couple of rounds I was getting pretty fatigued pounding J.
I also really like the play on the theme. It feels almost like "You're the ammunition" at first until you realise nah mate.... you're doing bloody KARATE on the meteors!
I can see why you're asking for special attention to be given to the art. It really is great! My own submission is very much "developer" art 😅.
I liked the concept and the very literal interpretation of the theme! It feels like a game that could have a lot of potential for further advancement and storytelling!