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Weapons Adventure's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1qqjiGIcrxawcHtjiqIUAsBMQ5H1Lj90cpyKREzz8GYQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
The player, who is a weapon itself, progresses by defeating enemies and taking over their weapons to reach the goal. Since the player is essentially a projectile, colliding with walls causes it to lose momentum. Each level is designed with enemies positioned in a way that allows the player to reach the goal by defeating them and weaving through obstacles.
Please explain how your game fits the theme:
True to the theme, the player is the weapon itself. Three types of weapons—pistol, missile, and bomb—are used to reach the goal.
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Comments
This game felt great, almost like a FPS in that it required a lot of fast precision. I think the only big piece of feedback right now is in some of the levels with moving platforms you require precise timing on when to start the level. This is OK but I think that the camera should be unlocked or more zoomed out such that you can "scout" the level. Still loved the game and ended up playing through most all the levels!
Nice game. I love the different "bullets" you could be become. I wished for a little more diversity combining all those weapons. Felt really good to play. For me it was kinda hard telling the difference between objects and the beckground. What may seem as a background is indeed something you can collide with. Hard to notice at first. I would draw objects that you can collide with in the same blue-tone that your borders have. Great game nonetheless. Had fun :)
Realyl nice game! Has a very interesting movement mechanic different to other games. the sound and music choices are absolutely perfect making it a game that is really enjoyable to play.
it may not be fully finished, but it still offers fabulous challenge.
ゲームを短い時間で作るのをおめでとうございます! 楽しくてプレイしました