Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

TsukumogamiView game page

Posses, Eliminate, Survive!
Submitted by Nino, SchwarzerAdler — 3 hours, 32 seconds before the deadline
Add to collection

Play Tsukumogami

Tsukumogami's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/195jTCVTLh9H9pEZRlhS16QEAMbkqlUlrHHWSMvDWkKU/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Tsukumogami is an action-packed platformer where players control a spirit possessing powerful objects and enemy weapons to defeat foes. Set in a dark, cyberpunk-infused world inspired by Japanese folklore, players must think quickly and strategically to clear stages by using the unique abilities of each possessed item.

Core Mechanics:
Possess enemy weapons and objects (e.g., samurai swords, turrets, mines) to attack enemies.
Possession leaves your body vulnerable, requiring fast thinking and quick reactions.
Perform abilities using Soul Points, which are replenished by eliminating enemies.

Controls:
WASD: Move
Space: Jump
Left-Click: Possess object/weapon
E/Q: Use weapon skill
R: Restart level
ESC: Pause Menu

Please explain how your game fits the theme:
The world is a clash between the spiritual and the mechanical—where ancient spirits manipulate advanced technology to survive. Become a weapon by possessing objects and eliminate everyone in your way.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is a really cool idea! I like how you combined a puzzle game with action and time pressure, it really forces the player to experiment and strategize. I'll definietly check out the post-jam update. And I actually don't think you need to explain what E and Q do in the UI - each stage will probably take a few tries anyway, so the player can try and figure it out. Great job on the game!

Submitted (1 edit)

This was a lot of fun! Felt smooth and I really liked the puzzle aspect of it! The art and music are great. The best possession-themed game I've seen so far this jam (and there's a few)! Very well done (:

Submitted(+1)

Interest take on the jam theme! Such a shame that there are just three levels, I guess time is never enough. Anyway, I like the style of the game quite a lot, the music choice is also great. Would really wanted the puzzle be less of brute forcing it through mobility but rather mechanics, but I guess being a platformer first puzzle game is not a bad idea either. I see the potential there and if it got more developed it would be a fantastic game.

Keep up the good work!

Developer

Thanks so much Kelvin! I promise there will be more levels in the upcoming update! We have a solid plan for this game and appreciate all the feedback we got so far. Just add it to your collection and you will be notified of the next release. If you have anything you would like us to add, remove or even reconsider, just hit me up. :)  

Submitted(+1)

I do agree knowing what E and Q do for the possession would be nice, but I was able to figure it out so there's that!

Developer

Thanks so much for checking out our submission! And you got a point: The UI isn't polished at all but we are going to do that for the next release. :)

Submitted

This felt like a time-based puzzle game.  I just had to figure out the order and timings and it would work. Some levels I could just spam Q and kill all the enemies. I liked the graphics and sfx. 2 main comments. First, the UI didn't scale properly (a minor thing). Second, it felt easy. Overall, a solid submission. Good work!

Developer

Thanks so much for checking out our game! And you are absolutely right: Getting the right balance in this game was hard. We've had a few friends play the game and struggle - others said it was too easy.

The UI is something we didn't really put a lot of time and effort into: Since it's our very first game, we tried our best to implement the main mechanics. But we are already adding the UI to our roadmap for our update! :) Thanks so much for your feedback.

Submitted(+1)

It certainly felt more of an reaction puzzle, being constantly on the verge of dying made it feel that I had to act very fast, even with the unlimited retries it does feel that you're always "in the moment" because of the ninjas running at you. This compliments very well with the intense music as well, I think you clearly nailed the vibes for this one 

Developer

Really appreciate that, Minenik! We wanted to keep players on their toes, so it's great to hear the tension and music worked together as intended. Glad you enjoyed it! :)

Submitted(+1)

Neat idea but possesion took too long for my tastes. I think it could benefit by being a lot more snappy. Song was awesome tho, that was my favourite part

Developer

Thanks for playing our game and your feedback, Froodle! We’ll definitely look into making possession snappier. Glad you enjoyed the song - our composer will love to hear that!