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Blood Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #109 | 4.000 | 4.000 |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #935 | 2.000 | 2.000 |
Playability | #1177 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The gameplay is rather confusing as I was unsure what the objective was. Aiming the bit is very difficult as villagers can get too close to you to bite them. Would love to see this more polished and playtested!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Control: Arrows or WASD or Mouse
Bite: is on a 1 second timer use the mouth closing animation as a guide
Original Story:
The news is spreading across the land. Rumors of Vampires pass from house to house. They turn to their loyal Bishop to help vanquish the vampire scourge. Little do they know that the Bishop is a necromancer who is going to turn his parrisioners into Skellies to fight off the vampires and rule the world.
Mechanics/Game Play
Auto Biter, Walk around to find victims. Bite the victims and turn them to the dark side to increase the vampire population. These fresh vampires are weak and have a limited life span. The Necromancer is there to stop you by turning those same villagers into skeletons.
The battle is time limited and the winner will be whichever side spread their influence to more villagers.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
My first ever game jam! I did IT!!!!
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Comments
Your main character animation frames are really great. I can tell you put a lot of time into it. I was missing some kind of progress bars or indicators, the numbers in the top left while ok i think its a bit of an information overload and kind of muddles the games objective.
Great job for your first game jam though.
Thank you for the kind words but I can't take credit for the animation. That came from https://ansimuz.itch.io/gothicvania-patreon-collection
Thank you for the idea on progress bars, I will play around with that once the jam is over to see if I can increase the visual language.
i am little confuse during play this game but i mean good idea
Thank you for the feedback.
If you don't mind, could you go into more details about what specifically was confusing?
- Game Objectives
- Friend vs Foe
- Controls
- Other