hey, just a heads up, tried out your game but got softlocked when i picked up the first sword. I think it might be because i had the empty potion out. Anyway all the controls stopped, it was asking me to press arrow keys to swing the sword but key inputs did nothing. i had to alt-f4 out of the game.
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Hey, really nice game! I played through it all the way through.
The evil creep progress bar at the bottom is kind of hard to see, I think if it was a bit bigger and had a number that showed how many good tiles were left would be nice. It would also help with replay-ability cause you could try to come up with a strategy to stop the corrupt tiles from spreading in different more efficient ways.
Also when I know I messed up it would have been nice to have a restart option menu item rather than be forced to wait and watch my plans go to ruin in real time. I know I could also go back to main menu and back into the level, but that felt like a bit of a pain too.
Other than those items I think you got a tight little game here, great job for only 2 weeks. Best of luck in the Jam!
Hi, thanks for the feedback and its very high praise from someone who writes music that you liked it.
I agree, I think my mixing on the drums was off especially for a rhythm game that only has down beats implemented, I needed to make the kick and the snare pop more and have the other parts of the beat fade out to keep you focused on the right aspects. As well as some kind of visual indicator whether you were early or late as others have mentioned.
That is cool that you write music. I will take a look at your profile on itch, but also feel free to link me anything you are wanting to share back on this thread.
Thanks very much for playing!
Have a great day.
Absolutely love the old school arcade style and vibe. I liked to imagine that the trucks are being driven by Jack Burton and Lincoln Hawk. The blue one is definitely the Pork Chop Express.
Its no surprise that you like rhythm games cause you got some musical talent, such a funny idea and concept and a great execution all around.
Nice job!
Hi Zahkros,
You know, there could be a bug with my initial input allocation, IDK, i will definitely look into this. I think once I add some early/late visual indicator it might help me see if there is something going on with the first input.
Thanks for the thoughtful and detailed feedback. I will give your game a try next!
MAN! when you said you liked a challenge on my game its no wonder! I was running around frantically with my heart pumping in this one. I really like your game design and the animations are also really fun. The only thing that could have been making me feel like i was letting down the mayor more would be a fire alarm going off. LOL. Really great job.
Hey, I watched it for a bit and I can see how disheartening it would be to spend time working on something for 2 weeks and then see someone tear it apart. We put our hearts out there in making these and so its definitely not easy to get harsh feedback.
I have never seen his channel before, however, its called ExcessiveProfanity so i think its kind of his thing to be very blunt and share his feelings with straight up no filter. If he ends up reviewing my game the same way (its a rhythm game) because he hates them, i think i would feel pretty bad, but i would also understand if someone hates rhythm games how they might find it difficult to say something nice about it.
Anyway, i think you guys proved you can work hard on an idea and put out something as a team, this is the most valuable part of the Game Jam, building confidence in your ability to execute and get better. Your game looked like it was well put together and did exactly what I would expect to see in a clicker genre.
Last point, you say and your dev says in the stream that you guys don't really like Clicker games, so can you be surprised that another game dev doesnt like it either?
I think this might be the biggest take away, if you are making something that you yourself wouldn't like then maybe you should consider making something else?
Anyway, congratulations to you and your team on making it to the finish line, wishing you guys the best of luck and success, don't sweat this one, its just a bump in the road. The Future is Bright, keep on grinding!
Thanks! On the beats not working, i would try putting it on "Easier Mode" and trust your beat instinct more than the animations, especially when the firemen change distance spacing's it can throw you off since the bucket moves at a different speed to make its target on time.
For the full screen, yeah, i see what you mean, it doesn't take up all the real estate it can and remains at its native 1024x768 render size, ill take a look at that.
I appreciate the bug report and the feedback, best of luck in the jam!
Great ideas, I would love to keep refining this game and make it more of a full game experience. The very next thing on my plate that I ran outta time for was adding a early or late indicator, so your instinct is spot on.
As for mixing it up music wise, i had some logic to do half and quarter beats as well but i had to rip it out due to time constraints. I have a few more songs I will definitely add to this that i created prior to the game jam, but i couldn't use them to start since we are not allowed to use premade assets. So I wrote this one like 3 days before the jam ended, before that i was just coding it all to a click track. Those 2 weeks flew by for me!
Thanks so much for playing and also for the thoughtful feedback!
Thanks very much! I wanted to do so much more in this same vein where the music continues to build based on how good you are doing. I was fighting with timing and input controls but i got a lot of that sorted out. Definitely will be adding more stuff like you are suggesting to my games, if not to this one if enough people like the idea. Anyway, I appreciate your comments!
I got grade C, haha i lost patience with getting so many followers once i realized i could charm the guards with my dance moves.
My own personal theory as to why Dance Mania occurred in the past is because some genius of phat beats was making music so sick we can only imagine and people just couldnt help themselves.
HAHAH! really fun game idea and nice job sticking with the project and getting something playable end to end!
Thanks for the feedback my man!
Yeah, I agree, I kept playing around with the timing on the hand-off but it does feel slightly off still, so its to know others feel it too. When it doubt trust your internal timing not the visual hand off. Also thanks for the encouragement, and same to to you!
I just checked out your game and will leave a comment on your submission page.
I really like the concept of switching up the tracks/rows, it really does keep you on your toes, but i also found it a little overwhelming. Maybe its just me but it felt like my brain couldnt rewire up in time.
Love that you were trying out something new!
Ialso submitted a rhythm game so its cool to see someone else make a submission in this fine and under-appreciated Genre!