Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The CoverupView game page

Stop the spread of top secret information in the small town of Oak Grove.
Submitted by turboshook (@turboshook), BrianMayFan123, Lurker in the Wires, Mushroom Mae, HasturRlyeh — 2 hours, 6 minutes before the deadline
Add to collection

Play game

The Coverup's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#934.0004.000
Playability#1004.0004.000
Theme#1044.0004.000
Artistic Style#1094.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Pretty neat entry overall! The camera feels a little difficult to control at times but the story makes up for it. Super compelling and well written. Nice job!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
A short 3D adventure game about stopping the spread of top secret information in the small town of Oak Grove.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits) (+1)

I'm no big brain dev, but I heard this small town had Cow Music in it... here goes a bit of feedback!

I have to say, I quite like the aesthetic of this game! The animations for the different characters are really cool and I like the sense of humor! The soundtrack also has several bangers. Really nice job on both the art and music!

I like the small details like being able to see John's thoughts about the shelves in the radio station or about the back part of the cabin. Really helps to give him a bit of character.

I also really enjoy how enclosed spaces like the diner and the radio station were represented, I find the camera work in them really compelling.

The tiny tiny nitpicks I have is that the camera omega zooms when you're close to a wall or edge of the map and it can be a bit desorienting, and when you deliver the russian disc to the radio station guy and you talk to him again, his dialogue is the same as if you've only delivered the american music disc (Paulie Franklin's). I'm not sure if that was intentional but I thought it would change, considering he's playing the russian disc now.

A small suggestion would be to maybe discard the prompt to choose whether the player wants to enter the building or not, considering they have to press the interact button to be able to go through any doors in the first place.

As you can see, those are all nitpicks because I had an enjoyable time with the game in an overall! The writing's nice and I like the somewhat absurd but charming set of characters, and the mechanic of lowering the spread of the story is really interesting. I really enjoyed the story and can easily see this being able to get a sequel with more stuff. 

Super well done!

Developer(+1)

Thank you for the kind words! We actively tried to pour as much charm and humour as we could in the space of 2 weeks and I think we did fairly well at fleshing out the protagonist. 

You're right that in retrospect we could probably remove prompts into/out of buildings for the most part. We also identified a few edge cases where the camera was a bit too zoomed in and fixed a bunch of them, but the lack of time I think prevented us from fixing them all. 

I'm glad you had a good time with our little game :)

Submitted(+2)

Oh man this is awesome. The 2.5D billboard sprites are very cool. Good music and art style and the short story I think was done well. Would be cool to see if y'all keep working on it

Submitted(+3)

Really fun playthrough, and a fully complete game to boot. Loved the ending, and the gameplay all came together to make a compelling short adventure game. Also loved the 2.5D style!

No real notes on improvement other than make a longer game but at the same time I don't think that works here as the story feels pretty complete, I'd love to see another project along the same lines from you lot.

Developer

Funny, that. We've actually discussed possible ways for the story to go forward from that point, though if we were to go forward with any of those ideas, it would be a second game.

Submitted(+3)

Very impressive! The sprites are varied and interesting, almost an 80's vibe to them. The environment is moody and cool. I did notice a few moments where the sprite didn't seem to quite be touching the ground, maybe only when deep in shadow. I didn't finish the game, but the concept seems interesting and my bar was up to "Plausible Deniability" when I quit! Nice submission, well done team.