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(2 edits) (+1)

I'm no big brain dev, but I heard this small town had Cow Music in it... here goes a bit of feedback!

I have to say, I quite like the aesthetic of this game! The animations for the different characters are really cool and I like the sense of humor! The soundtrack also has several bangers. Really nice job on both the art and music!

I like the small details like being able to see John's thoughts about the shelves in the radio station or about the back part of the cabin. Really helps to give him a bit of character.

I also really enjoy how enclosed spaces like the diner and the radio station were represented, I find the camera work in them really compelling.

The tiny tiny nitpicks I have is that the camera omega zooms when you're close to a wall or edge of the map and it can be a bit desorienting, and when you deliver the russian disc to the radio station guy and you talk to him again, his dialogue is the same as if you've only delivered the american music disc (Paulie Franklin's). I'm not sure if that was intentional but I thought it would change, considering he's playing the russian disc now.

A small suggestion would be to maybe discard the prompt to choose whether the player wants to enter the building or not, considering they have to press the interact button to be able to go through any doors in the first place.

As you can see, those are all nitpicks because I had an enjoyable time with the game in an overall! The writing's nice and I like the somewhat absurd but charming set of characters, and the mechanic of lowering the spread of the story is really interesting. I really enjoyed the story and can easily see this being able to get a sequel with more stuff. 

Super well done!

(+1)

Thank you for the kind words! We actively tried to pour as much charm and humour as we could in the space of 2 weeks and I think we did fairly well at fleshing out the protagonist. 

You're right that in retrospect we could probably remove prompts into/out of buildings for the most part. We also identified a few edge cases where the camera was a bit too zoomed in and fixed a bunch of them, but the lack of time I think prevented us from fixing them all. 

I'm glad you had a good time with our little game :)