Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
The game is interesting, i find the mechanic engaging enough to play for a bit. However it was too difficult and i couldn't afford to sink the time needed to really get deep into the game. As such im not sure where the theme comes in. I also spend an unreasonable amount of time collecting many orbs from the ice waterfall thinking i could use them more then once. some sound effects for jumping and casting would be cool, as well as maybe just bind the push and pull to left and right mouse, rather then holding right down and selecting one. it made it difficult to quickly make ice and then jump off and pull the ice with me.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Eye Between is a platformer in which you are a wizard influencing the world with elemental magic.
The gameplay can at times be almost puzzle like where you need to figure out how to use the elements around you to move level pieces and progress further. The story is only just beginning in this prototype, and focuses on an Abyss that wants to consume elements from the world.
Controls:
Movement - WSAD, Arrows
Interact - LMB
Magic menu - RMB
Pause - ESC, tab
In relation to controls there is one emergent mechanic, air jump that happens when player character is in air and is using air magic with a platform underneath. It is required to progress at some point and can be quite confusing to do, there is some more info on it in the GDD.
Did you remember to include your Game Design Document?
I'd say so
Is your game set to Public so we can see it?
Yes
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