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A jam submission

Mira: Prairie River PyreView game page

A love-letter to wave rush survivors, that takes place on the mythic ancestral plains of Saskatchewan.
Submitted by Colton Phillips - Game Engineer — 1 day, 10 hours before the deadline
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Mira: Prairie River Pyre's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#884.5004.500
Playability#4873.0003.000
Cleverness#8762.0002.000
Theme#11531.0001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very fun! love me some vampire survivor esk games. i can see where the theme would have fit, fire spreads, but it doesnt actually do that here! otherwise, excellent, id play more of it! i played it until it became unplayable from preformance, due to so many enemies on screen :)
  • A pretty Vamp Surv clone that does nothing to add to the genre, fails to adhere to the theme, and ends before it begins.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
“Mira: Prairie River Pyre” is a love-letter to bullet-hell survivors, that takes place on the mythic ancestral plains of Saskatchewan. Young Mira summons an anxious fire spirit and gains magical powers after failing to return her late Baba’s ashes to her final resting place, her hometown of Prairie River. She must collect enough pieces of her Baba’s ashes to gain enough power to sooth the frightened haunting and bring peace and rest to the Land of the Living Skies.

Players take advantage of the water claw attack to fight back the horde of haunts. Hiding behind obstacles can provide temporary shelter, but beware of flammable materials. The game takes a casual simple approach to gameplay, with no button mapped to any attack buttons. Controller support is available during gameplay. Players are able to defeat enemies to pick up ashes to gain levels.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
For best performance, play on Windows.

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Very fun game! I wanted more, meaning, I wish it went on forever, and not stopped me, there should be a press button to end level or something like that, or if you beat the story version, do an endless mode

Developer

That's a perfect note, and a good catch. 😲Thanks for the glorious feedback!

Submitted

KIND OF SPOILERS FOR HALO: REACH


The ending after the "You win" card reminded me so much of the end of Halo Reach lol. Fun!

Developer

Lol, I'll take that as some light ribbing.

Submitted

Oh sorry, it wasn't meant as ribbing; I actually kind of liked that lol

Developer

pls dm me the spoilers XD

Submitted(+1)

You did a really good job! It feels good to play, and i love all of the sprite work that went into this. I would love to see more!

Reaching the end game screen gave me a good chuckle! :D

Developer(+1)

Thanks for playing!

Submitted(+1)

Really nice game! I adore the artstyle and I think the mechanics are nicely implemented. A shame you didn't manage to make more weapons and upgrades, because the game already feels quite addictive :d Also I feel the beginning is a little too slow in terms of pacing. Right now it works, because there overall isn't that much gameplay, but in a full game it would be a bit frustrating to kill enemies and get XP so slowly at first. Overall a solid entry, good job!

Submitted(+1)

Love the pixel art and the music (very fitting)!
Would love to see some more weapons
And I think capping the maximum enemies on the level (We did that for our game :D ) would help with the performance or just a little more balance so the player kills them quicker  (which i know is hard to manage in 2 weeks :P)
After 7m its almost unplayable xD

Very good entry!

Submitted

Good entry! The graphics and music are nice and the game feels good to play.

Some people talked about a bit of lag about leveling up, I didn't feel that lag. However, I felt a bit of lag during gameplay, I think the massive amount of enemies was the cause of this. Now I don't know if I was playing it wrong or my computer is a toaster lol

Other than that, I think you guys did an amazing work, it is really well made! :D

Developer(+1)

Some people talked about a bit of lag about leveling up
I know exactly what they are talking about, but I didn't anticipate it bothering people! It's not a true "lag" it's simply allowing the player time to put their hand back on the keyboard. This is why feedback is so useful. I'll be able to address this to get more valueble feedback. And you're right about the enemy lag, that's #1 priority on our fix list.

Submitted

A really nice VS type game! I had strange audio issues (uncommon sample rates?), but other than that it was a nice entry with that classic "OH CRAP" intensity in gameplay! I think the difficulty curve could be slightly tweaked, but other than that great entry! The audio and graphics were cohesive and it has a great vibe to it. Really nice jam entry! :D

Developer(+1)

I had strange audio issues (uncommon sample rates?)
I noticed that as well! I wonder if this is a web embed problem specifically. Maybe you know more than I do about audio in games? I'll definitely audit my game audio's sample rates

I think the difficulty curve could be slightly tweaked
Yeah? What would you change?

Thank you for playing our game!

Submitted (1 edit) (+1)

It might just depend on the engine you're using or how the audio is being played. Typically most audio is 44.1k but sometimes it can be 48k. Is the audio being streamed instead of loaded in? Honestly I don't really know *that* much about audio but ive had issues before with streaming large audio files before. Overall, IDK though. lol. Might just have to try some different settings to see what fixes it. It could be an HTML5 issue with whatever engine you are running for certain sample rates. haha.

As far as difficulty I found it gets quite difficulty a bit to fast maybe. I was only able to get like 3 powerups before I became quite overwhelmed, so maybe just slightly dulling the spawn rate in the beginning of the game a bit? That could also just be because I suck too, so take my opinion with a grain of salt. lol. Depends on the type of audience you want playing your game I suppose. I'm not really good at games so I tend to prefer more relaxed difficulty curves, but that is just me. haha. :)

Great entry though! Well done! :D

Developer(+1)

Got it, thanks! Thanks for your intuition as well. I see what you mean though.

Developer (1 edit) (+1)

I think I found the culprit of the problem! 

The game engine has a output latency for the audio driver. I was able to reproduce the same or similar problem on my android, and by increasing audio latency, the audio glitches ceased.

Submitted

woo-hoo! Didnt think about output latency! Nice!

Submitted(+1)

Top-notch art style! I also finished the game, would like to play more! :D

Submitted(+1)

Really nice for 2 weeks! got a good vibe between the art and the music.

Submitted(+1)

Game's art is cool. Sound FX and music were good. Controls were smooth. Would love to see more mechanics added for sure!

Submitted(+1)

A surprisingly emotionally vulnerable take on the genre. I loved the atmosphere of the narrative as well as the mechanics. Having the indicators of my rotating attacks forced me to think about things in a more deliberate way than most bullet heavens.

(+1)

Omg, this is fun. The perfect amount of need to run and fight back. Perfect to the theme and great art. Getting the ashes are great way to make you want to go back into the mess of things to replenish your power. I loved it, really fun.

Submitted(+1)

Awesome work. I played this when you asked for playtest on the final day, and liked it then. I still think it's great! I quite like a game that has one movement mechanic and you just focus on positioning. I must admit, I didn't realise that the things I was picking up were ashes! I thought they were water droplets that replenished my fire-putting-out powers XD

Really well done, great submission.

Developer

Ah thank you for this feedback. Yes, I suppose they don't read absolutely obvious. Were you at least compelled to collect them without being explicitly asked?

Submitted(+1)

Yes, absolutely! 

Submitted(+1)

Very good game, super polished feeling in both art and gameplay. The only concern I had was the lag after each level up, and also when there were too many enemies on screen. But other than that, very fun!

Submitted(+1)

Fun Vampire Survivors-esque game! Loved the music and the art, and the upgrades were fun though sometimes didn't feels too impactful overall.

Biggest gripe would be the lag, I know that a bunch of enemies on screen means a lot of things to render and check but that's the biggest programming issue to solve with these types of games, so I hope that you work on this further and figure out how to optimise that more. Outside of that add a volume slider please.

Really fun game though, hope y'all keep working on it post-jam!

Developer

Loved the music and the art, and the upgrades were fun though sometimes didn't feels too impactful overall.
Oh yes, so absolutely true. I must admit they were added on the final day, so behind with solving many other bugs and issues. I definitely peppered critical hit % and heal-up to make sure the player wasn't 100% guaranteed a more favorable choice like a new powerup or speed / damage boost. I'd love to expound on what we have so far.

Biggest gripe would be the lag
Oh so, so true. I learned a ton through the process, and I definitely intend on at least updating the game to address this severe issue.

add a volume slider please.
Ah, great catch! 

Submitted(+1)

Very fun, good art, no notes. Just wanted to keep playing.

Submitted(+1)

well done. 

Submitted(+1)

Great game! The concept of spreading ashes, spreading fire tied into the theme well. The lighting and glow effects stood out the most to me as an excellent design choice. The attack feedback felt great as well. 

Developer (1 edit)

Thanks for playing!

Submitted(+1)

Awesome game! Really enjoyed the art and music and I definitely see ways that this can be expanded upon in the future!

Submitted(+1)

goody game i approve

Viewing comments 27 to 8 of 27 · Next page · Last page