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A jam submission

Dark LightView game page

Dungeon Crawler, Escape
Submitted by KengiKita (@Kengi_Kita), testr123, Joxyy, Sinkrity, TesterTeo — 1 hour, 32 minutes before the deadline
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Dark Light's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#934.0004.000
Playability#1004.0004.000
Artistic Style#1094.0004.000
Theme#4263.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Pretty neat! I wish there was a way to move faster but this game holds a lot of potential. Well done!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
Stranded in a dungeon with only your sword and shield. With darkness caving in and the limited torch life, you must escape before the corruption fully spreads all across your body. With higher corruption levels, the quicker the corruption would accrue. As the corruption increases, when a certain threshold is achieved, it'll be hard for you to control your own actions.

Would you survive?

Controls
WASD / Arrow Keys - Movement
E - Interact
Spacebar - Attack (In sword mode)
Number 1 / 2 - Swap between sword or torch

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Thanks for organizing this fun 2 weeks of game jam. It's been a great experience and we hope to participate in more! Thanks Thor!

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Comments

(+1)

This was so cool! I loved the music. Totally fit the vibe of cave, dungeon, being stuck. I definitely felt like I was lost and stressed trying to get out as fast as possible. 

Specifically loved the sfx for the sword slash, the corruption mechanic, and the archers. Really cool how much you all were able to jam pack into this game in only 2 weeks. :D

Developer

Thank you! Your feedback means a lot to me!

Submitted(+1)

Pretty nice dungeon crawler! One thing was it was hard to tell when I was getting hit by the archers. Maybe I had the music to high up but there should be more of a indicator when the player is being hurt (sound effect or something). But still good job overall!

Developer

Thanks for the feedback, I appreciate it!