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troiano

10
Posts
2
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6
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A member registered Dec 05, 2023 · View creator page →

Recent community posts

awesome! Keep making games! 😄

This is amazing, especially with it being your first time using Godot. You stuck to one unique mechanic and it works really well. The level design is engaging and the colors look good.

Only feedback i have is I think some music or ambience would help make it feel more cohesive. I might just be picky though since I'm a sound guy.

ALL GAS.

This game is so much fun. I love how you can play it straight or jump into sandbox and just spam explosive potions. Very creative and the fun factor is there. 

Also I wanted to note that if I use an explosive potion on a block that my rope was connected to, the rope disappears, but I can still climb up and down an invisible rope until I choose to get off. Not a big deal but figured you'd want to fix it.

Really fun idea and mechanics here. I got a little frustrated with how touchy the mirror rotation was, and with how I auto-stuck to each mirror when I got close. In the self reflection level where I had to move back and forth, it was cumbersome to detach manually.

Otherwise, I like this a lot. Cool to see you keep coming up with fresh ideas.

Wow, the primary mechanic is surprisingly fresh and fun to learn. When I first figured out how the falling worked and how I could pac-man over to the other side it put a smile on my face. Good work!

Haha, heck yeah dude! always feels better making that stuff from scratch. I used my own synth bass for our project and was so glad I didn’t use stock stuff

Super creative take on the theme. I love how you were able to combine a simple premise with one unique mechanic and it's all so much fun. Great work! Also nice music. Did you use a Pokemon sound font? The lead instruments remind me a ton of Game Boy Color era OSTs.

I love how complete this game feels. It's bonkers that you got this completed in 2 weeks, with so little apparent bugs or missing links. Good stuff

I love how much character this game has in the art style and the customers. Felt like I was living in a Shel Silverstein book. Keep making games, or comics, or anything with this art style. I will consume. :P

This was so cool! I loved the music. Totally fit the vibe of cave, dungeon, being stuck. I definitely felt like I was lost and stressed trying to get out as fast as possible. 

Specifically loved the sfx for the sword slash, the corruption mechanic, and the archers. Really cool how much you all were able to jam pack into this game in only 2 weeks. :D